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- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates) - Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking) - Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs - Add Version Awareness section to unity-specialist agent - Set production/review-mode.txt to lean - Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode) - Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate - Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs - Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
20 lines
740 B
Bash
20 lines
740 B
Bash
#!/usr/bin/env bash
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# post-compact.sh — fires after conversation compaction
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# Reminds Claude to restore session state from the file-backed checkpoint.
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ACTIVE="production/session-state/active.md"
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echo "=== Context Restored After Compaction ==="
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if [ -f "$ACTIVE" ]; then
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SIZE=$(wc -l < "$ACTIVE" 2>/dev/null || echo "?")
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echo "Session state file exists: $ACTIVE ($SIZE lines)"
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echo "IMPORTANT: Read this file now to restore your working context."
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echo "It contains: current task, decisions made, files in progress, open questions."
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else
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echo "No session state file found at $ACTIVE"
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echo "If you were mid-task, check production/session-logs/ for the last session audit."
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fi
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echo "========================================="
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