Files
jimmyabvandClaude Sonnet 4.6 ab31bba21e Adopt Claude Code Game Studios template, configure Unity engine, document Combat Mode
- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates)
- Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking)
- Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs
- Add Version Awareness section to unity-specialist agent
- Set production/review-mode.txt to lean
- Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode)
- Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate
- Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs
- Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 10:08:10 -03:00

1.2 KiB

paths
paths
assets/data/**

Data File Rules

  • All JSON files must be valid JSON — broken JSON blocks the entire build pipeline
  • File naming: lowercase with underscores only, following [system]_[name].json pattern
  • Every data file must have a documented schema (either JSON Schema or documented in the corresponding design doc)
  • Numeric values must include comments or companion docs explaining what the numbers mean
  • Use consistent key naming: camelCase for keys within JSON files
  • No orphaned data entries — every entry must be referenced by code or another data file
  • Version data files when making breaking schema changes
  • Include sensible defaults for all optional fields

Examples

Correct naming and structure (combat_enemies.json):

{
  "goblin": {
    "baseHealth": 50,
    "baseDamage": 8,
    "moveSpeed": 3.5,
    "lootTable": "loot_goblin_common"
  },
  "goblin_chief": {
    "baseHealth": 150,
    "baseDamage": 20,
    "moveSpeed": 2.8,
    "lootTable": "loot_goblin_rare"
  }
}

Incorrect (EnemyData.json):

{
  "Goblin": { "hp": 50 }
}

Violations: uppercase filename, uppercase key, no [system]_[name] pattern, missing required fields.