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- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates) - Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking) - Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs - Add Version Awareness section to unity-specialist agent - Set production/review-mode.txt to lean - Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode) - Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate - Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs - Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Test Standards
- Test naming:
test_[system]_[scenario]_[expected_result]pattern - Every test must have a clear arrange/act/assert structure
- Unit tests must not depend on external state (filesystem, network, database)
- Integration tests must clean up after themselves
- Performance tests must specify acceptable thresholds and fail if exceeded
- Test data must be defined in the test or in dedicated fixtures, never shared mutable state
- Mock external dependencies — tests should be fast and deterministic
- Every bug fix must have a regression test that would have caught the original bug
Examples
Correct (proper naming + Arrange/Act/Assert):
func test_health_system_take_damage_reduces_health() -> void:
# Arrange
var health := HealthComponent.new()
health.max_health = 100
health.current_health = 100
# Act
health.take_damage(25)
# Assert
assert_eq(health.current_health, 75)
Incorrect:
func test1() -> void: # VIOLATION: no descriptive name
var h := HealthComponent.new()
h.take_damage(25) # VIOLATION: no arrange step, no clear assert
assert_true(h.current_health < 100) # VIOLATION: imprecise assertion