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- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates) - Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking) - Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs - Add Version Awareness section to unity-specialist agent - Set production/review-mode.txt to lean - Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode) - Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate - Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs - Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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17 lines
674 B
Plaintext
# CODEOWNERS — auto-assigns reviewers to PRs by path
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# Format: <pattern> <@github-username or @org/team>
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# Last match wins. Docs: https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
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# Default owner for everything
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* @Donchitos
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# Core configuration — owner review required
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CLAUDE.md @Donchitos
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.claude/ @Donchitos
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settings.json @Donchitos
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# Skills and agents — high-impact, review carefully
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.claude/skills/ @Donchitos
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.claude/agents/ @Donchitos
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.claude/hooks/ @Donchitos
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