Files
jimmyabvandClaude Sonnet 4.6 ab31bba21e Adopt Claude Code Game Studios template, configure Unity engine, document Combat Mode
- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates)
- Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking)
- Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs
- Add Version Awareness section to unity-specialist agent
- Set production/review-mode.txt to lean
- Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode)
- Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate
- Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs
- Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 10:08:10 -03:00

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# CODEOWNERS — auto-assigns reviewers to PRs by path
# Format: <pattern> <@github-username or @org/team>
# Last match wins. Docs: https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
# Default owner for everything
* @Donchitos
# Core configuration — owner review required
CLAUDE.md @Donchitos
.claude/ @Donchitos
settings.json @Donchitos
# Skills and agents — high-impact, review carefully
.claude/skills/ @Donchitos
.claude/agents/ @Donchitos
.claude/hooks/ @Donchitos