mirror of
https://github.com/Earth-Genesis-Games/Ajedrez_Purgatorio.git
synced 2026-09-11 09:47:35 +00:00
- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates) - Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking) - Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs - Add Version Awareness section to unity-specialist agent - Set production/review-mode.txt to lean - Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode) - Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate - Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs - Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
70 lines
1.8 KiB
JSON
70 lines
1.8 KiB
JSON
{
|
|
"files.exclude": {
|
|
"**/.DS_Store": true,
|
|
"**/.git": true,
|
|
"**/.vs": true,
|
|
"**/.gitmodules": true,
|
|
"**/.vsconfig": true,
|
|
"**/*.booproj": true,
|
|
"**/*.pidb": true,
|
|
"**/*.suo": true,
|
|
"**/*.user": true,
|
|
"**/*.userprefs": true,
|
|
"**/*.unityproj": true,
|
|
"**/*.dll": true,
|
|
"**/*.exe": true,
|
|
"**/*.pdf": true,
|
|
"**/*.mid": true,
|
|
"**/*.midi": true,
|
|
"**/*.wav": true,
|
|
"**/*.gif": true,
|
|
"**/*.ico": true,
|
|
"**/*.jpg": true,
|
|
"**/*.jpeg": true,
|
|
"**/*.png": true,
|
|
"**/*.psd": true,
|
|
"**/*.tga": true,
|
|
"**/*.tif": true,
|
|
"**/*.tiff": true,
|
|
"**/*.3ds": true,
|
|
"**/*.3DS": true,
|
|
"**/*.fbx": true,
|
|
"**/*.FBX": true,
|
|
"**/*.lxo": true,
|
|
"**/*.LXO": true,
|
|
"**/*.ma": true,
|
|
"**/*.MA": true,
|
|
"**/*.obj": true,
|
|
"**/*.OBJ": true,
|
|
"**/*.asset": true,
|
|
"**/*.cubemap": true,
|
|
"**/*.flare": true,
|
|
"**/*.mat": true,
|
|
"**/*.meta": true,
|
|
"**/*.prefab": true,
|
|
"**/*.unity": true,
|
|
"build/": true,
|
|
"Build/": true,
|
|
"Library/": true,
|
|
"library/": true,
|
|
"obj/": true,
|
|
"Obj/": true,
|
|
"Logs/": true,
|
|
"logs/": true,
|
|
"ProjectSettings/": true,
|
|
"UserSettings/": true,
|
|
"temp/": true,
|
|
"Temp/": true
|
|
},
|
|
"files.associations": {
|
|
"*.asset": "yaml",
|
|
"*.meta": "yaml",
|
|
"*.prefab": "yaml",
|
|
"*.unity": "yaml"
|
|
},
|
|
"explorer.fileNesting.enabled": true,
|
|
"explorer.fileNesting.patterns": {
|
|
"*.sln": "*.csproj"
|
|
},
|
|
"dotnet.defaultSolution": "Ajedrez_Purgatorio.slnx"
|
|
} |