Files
jimmyabv b539aa403e fix: resolve compilation errors, add tests, fix configs, update docs
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/
  - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick
  - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/
  - Merge GetAttackSquares into Piece base class with overrides
- Fix King castling: reject castling through/while in check
- Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings
- Fix template identifiers (DefaultCompany -> EarthGenesisGames)
- Delete orphaned SampleScene.unity and duplicate URP assets
- Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime)
- Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.)
- Update BoardInputSystemSpike for ClassicSquareClick
- Write unit tests: CheckDetector, DrawDetector, MoveValidator
- Fix BalanceConfig JSON structure to match C# class fields
- Update stale documentation (~30 files)
  - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md
  - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md
  - tech-debt-register.md
- Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
2026-08-17 20:40:02 -03:00

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# Auto-generated by /sprint-plan. Updated by /story-done.
# DO NOT edit manually -- use /story-done to update story status.
sprint: 1
goal: "Close low-risk technical debt and stand up automated testing before resuming Combat Mode / campaign feature work"
start: "2026-06-22"
end: "2026-07-03"
generated: "2026-06-20"
updated: "2026-06-20"
stories:
- id: "S1-1"
name: "Scaffold Unity Test Framework (NUnit)"
file: "tests/README.md"
priority: must-have
status: done
owner: "claude"
estimate_days: 0.5
blocker: ""
completed: "2026-06-20"
- id: "S1-2"
name: "TD-006: guard clause for null prefab in BoardManager.PlacePiece"
file: "Assets/Game/Scripts/Mono/Classic/BoardManager.cs"
priority: must-have
status: done
owner: "claude"
estimate_days: 0.5
blocker: ""
completed: "2026-06-20"
- id: "S1-3"
name: "Regression tests for TD-008 (pawn attack-square bug) and basic checkmate detection"
file: "Assets/Tests/EditMode/Classic/CheckDetectionTests.cs"
priority: must-have
status: done
owner: "claude"
estimate_days: 1.5
blocker: ""
completed: "2026-06-20"
- id: "S1-4"
name: "TD-003: extract GetAttackSquares as explicit per-piece concept"
file: "Assets/Game/Scripts/Mono/Classic/Pieces/Piece.cs"
priority: should-have
status: done
owner: "claude"
estimate_days: 1.5
blocker: ""
completed: "2026-06-20"
- id: "S1-5"
name: "TD-007: confirm and delete orphaned Assets/_Recovery scenes"
file: "Assets/_Recovery (deleted)"
priority: should-have
status: done
owner: "claude"
estimate_days: 0.25
blocker: ""
completed: "2026-06-20"
- id: "S1-6"
name: "TD-005: Input System migration spike (Classic Mode, exploratory)"
file: "Assets/Game/Scripts/Spikes/BoardInputSystemSpike.cs"
priority: nice-to-have
status: review
owner: "claude"
estimate_days: 2
blocker: "Compile/feel verification inconclusive in headless batch mode (Library/Bee cache issue, see production/session-logs/spike-input-system-2026-06-20.md) -- needs manual check in real Editor"
completed: ""