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- Portraits/muerte.png (256x256 flat style) wired into SpeakerDatabase.asset via deterministic GUID/fileID; SpeakerDatabaseSetup batch keeps it in sync - PortraitRegistry now fills null portraits of existing speakers (was skip-only) - MuerteQuotes loads pools from Resources Dialogues/muerte_quotes.json with embedded fallback per purgatorio-final.md - Boss art: Resources/Pieces/la_muerte.png (1024px, PPU 100); SpawnBoss swaps the tinted king placeholder for the custom sprite when present - Cleanup: stale TODO in CampaignState.StartChapter, /TestResults/ gitignored, duplicate Assets/Game/Audio removed (broken YAML metas, zero references) Verified in Unity 6000.3.13f1 batch mode: clean import, 200/200 EditMode tests
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25 KiB
1024x1024px