mirror of
https://github.com/Earth-Genesis-Games/Ajedrez_Purgatorio.git
synced 2026-09-11 09:47:35 +00:00
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/ - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/ - Merge GetAttackSquares into Piece base class with overrides - Fix King castling: reject castling through/while in check - Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings - Fix template identifiers (DefaultCompany -> EarthGenesisGames) - Delete orphaned SampleScene.unity and duplicate URP assets - Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime) - Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.) - Update BoardInputSystemSpike for ClassicSquareClick - Write unit tests: CheckDetector, DrawDetector, MoveValidator - Fix BalanceConfig JSON structure to match C# class fields - Update stale documentation (~30 files) - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md - tech-debt-register.md - Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
37 lines
2.0 KiB
XML
37 lines
2.0 KiB
XML
<Solution>
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<Project Path="AjedrezPurgatorio.Runtime.csproj" />
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<Project Path="Unity.Multiplayer.Center.Editor.csproj" />
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<Project Path="Unity.VisualScripting.Core.Editor.csproj" />
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<Project Path="Unity.Notifications.iOS.csproj" />
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<Project Path="Unity.VisualScripting.Flow.Editor.csproj" />
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<Project Path="Unity.Notifications.Android.csproj" />
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<Project Path="Unity.VisualScripting.Core.csproj" />
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<Project Path="Unity.VisualScripting.State.Editor.csproj" />
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<Project Path="Unity.VisualScripting.Flow.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Unity.Mobile.AndroidLogcat.Editor.csproj" />
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<Project Path="Unity.VisualScripting.State.csproj" />
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<Project Path="Unity.Notifications.csproj" />
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<Project Path="Unity.AdaptivePerformance.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="Unity.Multiplayer.Center.Common.csproj" />
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<Project Path="Unity.Notifications.Unified.csproj" />
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<Project Path="Unity.Multiplayer.Center.Editor.Tests.csproj" />
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<Project Path="Unity.Mobile.AndroidLogcat.Editor.Tests.csproj" />
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<Project Path="Unity.VisualScripting.SettingsProvider.Editor.csproj" />
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<Project Path="Unity.Notifications.Tests.csproj" />
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<Project Path="Unity.VisualScripting.Shared.Editor.csproj" />
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<Project Path="Unity.iOS.Notifications.Tests.csproj" />
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<Project Path="Unity.Mobile.AndroidLogcat.Integration.Editor.Tests.csproj" />
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<Project Path="Unity.AdaptivePerformance.Tests.csproj" />
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<Project Path="EditModeTests.csproj" />
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<Project Path="Unity.Multiplayer.Center.Tests.csproj" />
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<Project Path="Unity.Mobile.AndroidLogcat.Shared.Editor.Tests.csproj" />
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<Project Path="Unity.VisualScripting.DocCodeExamples.csproj" />
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<Project Path="Unity.Mobile.AndroidLogcat.Runtime.Tests.csproj" />
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<Project Path="Unity.Android.Notifications.Tests.csproj" />
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<Project Path="Unity.Notifications.Unified.Tests.csproj" />
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<Project Path="Unity.Mobile.AndroidLogcat.Performance.Editor.Tests.csproj" />
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<Project Path="AjedrezPurgatorio.Spikes.csproj" />
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</Solution>
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