mirror of
https://github.com/Earth-Genesis-Games/Ajedrez_Purgatorio.git
synced 2026-09-11 09:47:35 +00:00
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/ - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/ - Merge GetAttackSquares into Piece base class with overrides - Fix King castling: reject castling through/while in check - Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings - Fix template identifiers (DefaultCompany -> EarthGenesisGames) - Delete orphaned SampleScene.unity and duplicate URP assets - Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime) - Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.) - Update BoardInputSystemSpike for ClassicSquareClick - Write unit tests: CheckDetector, DrawDetector, MoveValidator - Fix BalanceConfig JSON structure to match C# class fields - Update stale documentation (~30 files) - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md - tech-debt-register.md - Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
44 lines
890 B
JSON
44 lines
890 B
JSON
{
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"deadKings": {
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"baseChance": 0.2,
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"chapterMultiplier": 0.2,
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"maxPoolSize": 100,
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"maxNameLength": 20,
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"maxMessageLength": 100
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},
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"aiDifficulty": [
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{
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"strategy": "random_with_capture_priority",
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"minimaxDepth": 1,
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"thinkTimeMs": 500
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},
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{
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"strategy": "material_and_center",
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"minimaxDepth": 2,
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"thinkTimeMs": 1000
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},
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{
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"strategy": "minimax_full",
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"minimaxDepth": 3,
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"thinkTimeMs": 2000
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}
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],
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"dialogue": {
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"typewriterSpeedCharsPerSecond": 33,
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"continueIndicatorBlinkRate": 0.5,
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"fadeInDuration": 0.3,
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"fadeOutDuration": 0.2
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},
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"uiTimings": {
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"feedbackDisplayTime": 2.0,
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"submitDebounceTime": 0.5,
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"fadeInDuration": 0.5,
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"fadeOutDuration": 0.5
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},
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"saveSystem": {
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"maxSaveSlots": 3,
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"autoSaveAfterChapter": true,
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"saveVersion": 1
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}
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}
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