Files
Ajedrez_Purgatorio/Assets/Game/Scripts/Mono/Classic/SquareClick.cs
T
jimmyabv b539aa403e fix: resolve compilation errors, add tests, fix configs, update docs
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/
  - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick
  - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/
  - Merge GetAttackSquares into Piece base class with overrides
- Fix King castling: reject castling through/while in check
- Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings
- Fix template identifiers (DefaultCompany -> EarthGenesisGames)
- Delete orphaned SampleScene.unity and duplicate URP assets
- Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime)
- Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.)
- Update BoardInputSystemSpike for ClassicSquareClick
- Write unit tests: CheckDetector, DrawDetector, MoveValidator
- Fix BalanceConfig JSON structure to match C# class fields
- Update stale documentation (~30 files)
  - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md
  - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md
  - tech-debt-register.md
- Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
2026-08-17 20:40:02 -03:00

21 lines
481 B
C#

using UnityEngine;
public class ClassicSquareClick : MonoBehaviour
{
public Vector2Int position;
void OnMouseDown()
{
Piece piece = GameManagerClassic.Instance.board[position.x, position.y];
if (piece != null && piece.isWhite == GameManagerClassic.Instance.whiteTurn)
{
GameManagerClassic.Instance.SelectPiece(piece);
}
else
{
GameManagerClassic.Instance.TryMoveTo(position);
}
}
}