Files
Ajedrez_Purgatorio/Assets/Game/Scripts/Mono/Combat/Pieces/KnightCombat.cs
T
jimmyabv b539aa403e fix: resolve compilation errors, add tests, fix configs, update docs
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/
  - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick
  - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/
  - Merge GetAttackSquares into Piece base class with overrides
- Fix King castling: reject castling through/while in check
- Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings
- Fix template identifiers (DefaultCompany -> EarthGenesisGames)
- Delete orphaned SampleScene.unity and duplicate URP assets
- Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime)
- Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.)
- Update BoardInputSystemSpike for ClassicSquareClick
- Write unit tests: CheckDetector, DrawDetector, MoveValidator
- Fix BalanceConfig JSON structure to match C# class fields
- Update stale documentation (~30 files)
  - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md
  - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md
  - tech-debt-register.md
- Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
2026-08-17 20:40:02 -03:00

31 lines
886 B
C#

// ✅ KnightCombat.cs
using System.Collections.Generic;
using UnityEngine;
public class KnightCombat : PieceCombat
{
public override List<Vector2Int> GetAvailableMoves(PieceCombat[,] board)
{
List<Vector2Int> moves = new();
Vector2Int[] offsets = {
new Vector2Int(1, 2), new Vector2Int(2, 1),
new Vector2Int(-1, 2), new Vector2Int(-2, 1),
new Vector2Int(1, -2), new Vector2Int(2, -1),
new Vector2Int(-1, -2), new Vector2Int(-2, -1)
};
foreach (var offset in offsets)
{
Vector2Int target = currentPos + offset;
if (IsInsideBoard(target))
{
var piece = board[target.x, target.y];
if (piece == null || piece.isWhite != isWhite)
moves.Add(target);
}
}
return moves;
}
}