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https://github.com/Earth-Genesis-Games/Ajedrez_Purgatorio.git
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- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/ - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/ - Merge GetAttackSquares into Piece base class with overrides - Fix King castling: reject castling through/while in check - Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings - Fix template identifiers (DefaultCompany -> EarthGenesisGames) - Delete orphaned SampleScene.unity and duplicate URP assets - Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime) - Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.) - Update BoardInputSystemSpike for ClassicSquareClick - Write unit tests: CheckDetector, DrawDetector, MoveValidator - Fix BalanceConfig JSON structure to match C# class fields - Update stale documentation (~30 files) - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md - tech-debt-register.md - Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
31 lines
886 B
C#
31 lines
886 B
C#
// ✅ KnightCombat.cs
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using System.Collections.Generic;
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using UnityEngine;
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public class KnightCombat : PieceCombat
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{
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public override List<Vector2Int> GetAvailableMoves(PieceCombat[,] board)
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{
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List<Vector2Int> moves = new();
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Vector2Int[] offsets = {
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new Vector2Int(1, 2), new Vector2Int(2, 1),
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new Vector2Int(-1, 2), new Vector2Int(-2, 1),
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new Vector2Int(1, -2), new Vector2Int(2, -1),
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new Vector2Int(-1, -2), new Vector2Int(-2, -1)
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};
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foreach (var offset in offsets)
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{
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Vector2Int target = currentPos + offset;
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if (IsInsideBoard(target))
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{
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var piece = board[target.x, target.y];
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if (piece == null || piece.isWhite != isWhite)
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moves.Add(target);
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}
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}
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return moves;
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}
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}
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