Files
Ajedrez_Purgatorio/Assets/Game/Scripts/Mono/Combat/Pieces/PieceCombat.cs
T
jimmyabv b539aa403e fix: resolve compilation errors, add tests, fix configs, update docs
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/
  - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick
  - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/
  - Merge GetAttackSquares into Piece base class with overrides
- Fix King castling: reject castling through/while in check
- Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings
- Fix template identifiers (DefaultCompany -> EarthGenesisGames)
- Delete orphaned SampleScene.unity and duplicate URP assets
- Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime)
- Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.)
- Update BoardInputSystemSpike for ClassicSquareClick
- Write unit tests: CheckDetector, DrawDetector, MoveValidator
- Fix BalanceConfig JSON structure to match C# class fields
- Update stale documentation (~30 files)
  - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md
  - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md
  - tech-debt-register.md
- Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
2026-08-17 20:40:02 -03:00

37 lines
858 B
C#

// ✅ PieceCombat.cs
using System.Collections.Generic;
using UnityEngine;
public class PieceCombat : MonoBehaviour
{
public bool isWhite;
public Vector2Int currentPos;
public bool hasMoved = false;
public virtual List<Vector2Int> GetAvailableMoves(PieceCombat[,] board)
{
return new List<Vector2Int>();
}
protected bool IsInsideBoard(Vector2Int pos)
{
return pos.x >= 0 && pos.x < 8 && pos.y >= 0 && pos.y < 8;
}
public void ShowMoves()
{
var moves = GetAvailableMoves(GameManagerCombat.Instance.board);
BoardManagerCombat.Instance.HideAllIndicators();
foreach (var move in moves)
{
BoardManagerCombat.Instance.ShowIndicator(move);
}
}
public void HideMoves()
{
BoardManagerCombat.Instance.HideAllIndicators();
}
}