Files
Ajedrez_Purgatorio/Assets/Game/Scripts/Mono/Combat/Pieces/QueenCombat.cs
T
jimmyabv b539aa403e fix: resolve compilation errors, add tests, fix configs, update docs
- Fix 9 CS0101 duplicate classes between Mono/ and Mono/Classic/
  - BoardManager -> ClassicBoardManager, SquareClick -> ClassicSquareClick
  - Delete duplicate Piece/Pawn/King/Queen/Rook/Bishop/Knight from Classic/
  - Merge GetAttackSquares into Piece base class with overrides
- Fix King castling: reject castling through/while in check
- Assign URP pipeline to QualitySettings (6 levels) and GraphicsSettings
- Fix template identifiers (DefaultCompany -> EarthGenesisGames)
- Delete orphaned SampleScene.unity and duplicate URP assets
- Fix test assembly reference (Assembly-CSharp -> AjedrezPurgatorio.Runtime)
- Remove 11 unused packages (multiplayer, visualscripting, terrain, etc.)
- Update BoardInputSystemSpike for ClassicSquareClick
- Write unit tests: CheckDetector, DrawDetector, MoveValidator
- Fix BalanceConfig JSON structure to match C# class fields
- Update stale documentation (~30 files)
  - architecture.md, ADR-0001, roadmap, gate-check, EPIC.md
  - PROJECT_STATUS.md, BLOQUEADORES_JUGABILIDAD.md
  - tech-debt-register.md
- Add Unity Editor setup guide (production/UNITY_EDITOR_SETUP.md)
2026-08-17 20:40:02 -03:00

39 lines
1.0 KiB
C#

// ✅ QueenCombat.cs
using System.Collections.Generic;
using UnityEngine;
public class QueenCombat : PieceCombat
{
public override List<Vector2Int> GetAvailableMoves(PieceCombat[,] board)
{
List<Vector2Int> moves = new();
Vector2Int[] directions = {
Vector2Int.up, Vector2Int.down, Vector2Int.left, Vector2Int.right,
new Vector2Int(1, 1), new Vector2Int(-1, 1),
new Vector2Int(1, -1), new Vector2Int(-1, -1)
};
foreach (var dir in directions)
{
Vector2Int pos = currentPos + dir;
while (IsInsideBoard(pos))
{
if (board[pos.x, pos.y] == null)
{
moves.Add(pos);
}
else
{
if (board[pos.x, pos.y].isWhite != isWhite)
moves.Add(pos);
break;
}
pos += dir;
}
}
return moves;
}
}