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https://github.com/Earth-Genesis-Games/Ajedrez_Purgatorio.git
synced 2026-09-11 09:47:35 +00:00
feat: ricardo portrait + La Muerte dialogue appearances at act finales
- Portraits/ricardo.png (256x256 flat crown style) wired into SpeakerDatabase.asset and SpeakerDatabaseSetup entries; no speaker is missing art now - La Muerte speaks in campaign for the first time: one chained node in g8/g16/g24 outros (act finales) plus g30 intro/outro bookends, closing the game giving the player agency to leave the empty throne - PortraitRegistry null-fill fix from previous commit makes her portrait render automatically in these nodes Verified in Unity 6000.3.13f1 batch mode: clean import, 200/200 EditMode tests
This commit is contained in:
@@ -13,8 +13,7 @@ namespace AjedrezPurgatorio.EditorTools
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/// Unity -batchmode -projectPath . -executeMethod
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/// AjedrezPurgatorio.EditorTools.SpeakerDatabaseSetup.PopulateAndAssign
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///
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/// Nota: 'ricardo' no tiene PNG de retrato todavía; se registra con
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/// portrait nulo para evitar warnings y facilitar añadir arte después.
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/// Todos los speakers registrados tienen retrato en Resources/Portraits.
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/// </summary>
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public static class SpeakerDatabaseSetup
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{
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@@ -25,7 +24,7 @@ namespace AjedrezPurgatorio.EditorTools
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{
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("narrator", "narrator"),
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("muerte", "muerte"),
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("ricardo", null),
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("ricardo", "ricardo"),
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("alfil", "alfil"),
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("caballo", "caballo"),
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("peon", "peon"),
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@@ -1,13 +1,21 @@
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{
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"id": "g16_outro",
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"nodes": [
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{
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"id": "g16_outro_01",
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"text": "(Un sonido de cerradura rompiéndose.) Recuperas la Llave de Oro manchada.",
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"speaker": "narrator",
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"conditions": null,
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"next": null,
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"portrait": null
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}
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]
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}
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"id": "g16_outro",
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"nodes": [
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{
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"id": "g16_outro_01",
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"speaker": "narrator",
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"portrait": null,
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"text": "(Un sonido de cerradura rompiéndose.) Recuperas la Llave de Oro manchada.",
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"next": "g16_outro_02",
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"conditions": null
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},
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{
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"id": "g16_outro_02",
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"speaker": "muerte",
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"portrait": null,
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"text": "Guarda bien esa llave. No abre ninguna puerta: abre la herida que llevas cerrada con ira desde aquel invierno.",
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"next": null,
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"conditions": null
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}
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]
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}
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@@ -1,13 +1,21 @@
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{
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"id": "g24_outro",
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"nodes": [
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{
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"id": "g24_outro_01",
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"text": "(Un reloj se rompe.) Recuperas el Reloj de Bolsillo roto.",
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"speaker": "narrator",
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"conditions": null,
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"next": null,
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"portrait": null
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}
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]
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}
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"id": "g24_outro",
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"nodes": [
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{
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"id": "g24_outro_01",
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"speaker": "narrator",
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"portrait": null,
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"text": "(Un reloj se rompe.) Recuperas el Reloj de Bolsillo roto.",
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"next": "g24_outro_02",
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"conditions": null
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},
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{
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"id": "g24_outro_02",
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"speaker": "muerte",
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"portrait": null,
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"text": "¿Lo sientes? Un reloj roto sigue marcando tu hora. Aquí el tiempo no corre: te espera sentado.",
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"next": null,
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"conditions": null
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}
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]
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}
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@@ -1,13 +1,21 @@
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{
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"id": "g30_intro",
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"nodes": [
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{
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"id": "g30_intro_01",
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"text": "(Se quita la capucha y muestra tu rostro.) Yo no te traje aquí. Tú me construiste con cada decisión fría que tomaste. Yo soy tú... y tú eres el tablero.",
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"speaker": "coleccionista",
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"conditions": null,
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"next": null,
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"portrait": null
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}
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]
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}
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"id": "g30_intro",
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"nodes": [
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{
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"id": "g30_intro_01",
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"speaker": "coleccionista",
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"portrait": null,
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"text": "(Se quita la capucha y muestra tu rostro.) Yo no te traje aquí. Tú me construiste con cada decisión fría que tomaste. Yo soy tú... y tú eres el tablero.",
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"next": "g30_intro_02",
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"conditions": null
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},
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{
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"id": "g30_intro_02",
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"speaker": "muerte",
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"portrait": null,
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"text": "Dos rostros para un mismo duelo. Las reglas siguen siendo mías: quien venza al espejo decidirá quién descansa.",
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"next": null,
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"conditions": null
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}
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]
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}
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@@ -1,13 +1,21 @@
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{
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"id": "g30_outro",
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"nodes": [
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{
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"id": "g30_outro_01",
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"text": "Has matado a tu culpa, pero ahora el trono está vacío. Siéntate. El próximo jugador llegará pronto... y tú serás su Coleccionista.",
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"speaker": "coleccionista",
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"conditions": null,
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"next": null,
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"portrait": null
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}
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]
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}
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"id": "g30_outro",
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"nodes": [
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{
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"id": "g30_outro_01",
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"speaker": "coleccionista",
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"portrait": null,
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"text": "Has matado a tu culpa, pero ahora el trono está vacío. Siéntate. El próximo jugador llegará pronto... y tú serás su Coleccionista.",
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"next": "g30_outro_02",
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"conditions": null
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},
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{
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"id": "g30_outro_02",
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"speaker": "muerte",
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"portrait": null,
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"text": "...O levántate y cruza. Un trono vacío también es una puerta, y esta vez nadie te obliga a quedarte.",
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"next": null,
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"conditions": null
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}
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]
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}
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@@ -14,7 +14,7 @@
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"speaker": "voz_nino",
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"portrait": null,
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"text": "Yo no lo hice, papá, fue él...",
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"next": "g8_outro_03",
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"next": "g8_outro_04",
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"conditions": null
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},
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{
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@@ -24,6 +24,14 @@
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"text": "Recuperas la Fotografía Quemada. En el reverso, una fecha: el invierno del colapso.",
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"next": null,
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"conditions": null
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},
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{
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"id": "g8_outro_04",
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"speaker": "muerte",
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"portrait": null,
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"text": "Niega. Todos niegan al principio. La madera mojada aún recuerda el incendio... y yo recuerdo cada vez que apartaste la mirada.",
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"next": "g8_outro_03",
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"conditions": null
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}
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]
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}
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@@ -0,0 +1,156 @@
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213: 8597421368024753106
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sprites:
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rect:
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bones: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,7 +18,7 @@ MonoBehaviour:
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- speakerName: muerte
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portrait: {fileID: 7419852336102758402, guid: c1e6e27e3c8e40129f502081e37ff22d, type: 3}
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- speakerName: ricardo
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portrait: {fileID: 0}
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portrait: {fileID: 8597421368024753106, guid: e5a9c7d2b3f84a6190cd1e2f4b6a8c30, type: 3}
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- speakerName: alfil
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portrait: {fileID: 1676898138316344188, guid: 4c1965114e4cdad458cc690285ff2074, type: 3}
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- speakerName: caballo
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