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# Claude Code Game Studios -- Game Studio Agent Architecture
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# Claude Code Game Studios — Ajedrez Purgatorio
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Indie game development managed through 48 coordinated Claude Code subagents.
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Each agent owns a specific domain, enforcing separation of concerns and quality.
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Narrative chess game set in purgatory. Tactical gameplay with emotional piece identity,
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dice risk/reward mechanics, and async Dead Kings social system.
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## Technology Stack
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- **Engine**: Unity 6 (URP 17.3.0)
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- **Engine**: Unity 6.3 LTS (6000.3.13f1)
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- **Language**: C#
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- **Render Pipeline**: URP 2D (17.3.0)
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- **UI**: UGUI + TextMeshPro
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- **Version Control**: Git with trunk-based development
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- **Build System**: [SPECIFY after choosing engine]
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- **Asset Pipeline**: [SPECIFY after choosing engine]
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> **Note**: Engine-specialist agents exist for Godot, Unity, and Unreal with
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> dedicated sub-specialists. Use the set matching your engine.
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- **Target Platform**: PC (expandable to mobile)
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## Project Structure
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