3 Commits
Author SHA1 Message Date
jimmyabv a732464614 ci: free runner disk space before Unity docker pull (no space left on device) 2026-08-25 22:07:07 -03:00
jimmyabv d97fe604d2 docs: art bible S5+S7, accessibility, UX patterns, CI workflow, gate check, purgatorio cap fix
- Art Bible: S5 Character Art Standards, S7 UI Art Standards (14 subsections total)
- Accessibility requirements doc (tier Standard)
- 11 UX interaction patterns
- GitHub Actions CI workflow (Unity batchmode)
- Gate check report: Technical Setup → Pre-Production
- Fixed piece-identity.md purgatorio cap contradiction (max 3 per board)
- Performance budgets + forbidden patterns + ADR log in technical-preferences
- Entity registry updated (piece-identity.md referenced_by for purgatory cap)
2026-08-17 02:11:05 -03:00
jimmyabvandClaude Sonnet 4.6 ab31bba21e Adopt Claude Code Game Studios template, configure Unity engine, document Combat Mode
- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates)
- Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking)
- Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs
- Add Version Awareness section to unity-specialist agent
- Set production/review-mode.txt to lean
- Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode)
- Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate
- Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs
- Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 10:08:10 -03:00