4 Commits
Author SHA1 Message Date
jimmyabv 088d70db6f feat: La Muerte as speaker with custom art + data-driven quotes
- Portraits/muerte.png (256x256 flat style) wired into SpeakerDatabase.asset
  via deterministic GUID/fileID; SpeakerDatabaseSetup batch keeps it in sync
- PortraitRegistry now fills null portraits of existing speakers (was skip-only)
- MuerteQuotes loads pools from Resources Dialogues/muerte_quotes.json with
  embedded fallback per purgatorio-final.md
- Boss art: Resources/Pieces/la_muerte.png (1024px, PPU 100); SpawnBoss swaps
  the tinted king placeholder for the custom sprite when present
- Cleanup: stale TODO in CampaignState.StartChapter, /TestResults/ gitignored,
  duplicate Assets/Game/Audio removed (broken YAML metas, zero references)

Verified in Unity 6000.3.13f1 batch mode: clean import, 200/200 EditMode tests
2026-08-24 20:07:42 -03:00
jimmyabv 9fdafe8e04 feat: chapter mechanics (cursed squares, fog of war, turn timer, boss queen) + dialogue data and scenes 2026-08-21 10:56:44 -03:00
jimmyabv 306c444016 chore: settings de proyecto, dependencias y gitignore (excluir cachés IDE y paquete Coplay) 2026-08-16 04:47:30 -03:00
jimmyabv 714fb3d371 Initial commit 2025-07-29 00:50:45 -03:00