- Portraits/muerte.png (256x256 flat style) wired into SpeakerDatabase.asset
via deterministic GUID/fileID; SpeakerDatabaseSetup batch keeps it in sync
- PortraitRegistry now fills null portraits of existing speakers (was skip-only)
- MuerteQuotes loads pools from Resources Dialogues/muerte_quotes.json with
embedded fallback per purgatorio-final.md
- Boss art: Resources/Pieces/la_muerte.png (1024px, PPU 100); SpawnBoss swaps
the tinted king placeholder for the custom sprite when present
- Cleanup: stale TODO in CampaignState.StartChapter, /TestResults/ gitignored,
duplicate Assets/Game/Audio removed (broken YAML metas, zero references)
Verified in Unity 6000.3.13f1 batch mode: clean import, 200/200 EditMode tests