56 Commits
Author SHA1 Message Date
jimmyabvandClaude Sonnet 4.6 ab31bba21e Adopt Claude Code Game Studios template, configure Unity engine, document Combat Mode
- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates)
- Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking)
- Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs
- Add Version Awareness section to unity-specialist agent
- Set production/review-mode.txt to lean
- Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode)
- Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate
- Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs
- Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 10:08:10 -03:00
jimmyabv 8a1db81d8f Add initial files for Sprint 5 - Meta Systems + Polish
- Created production/stage.txt to track sprint progress.
- Added src/.gitkeep to ensure the src directory is tracked.
- Introduced src/CLAUDE.md with coding standards, engine version warnings, and file routing guidelines for game code development.
2026-05-10 19:48:40 -03:00
jimmyabv d1ff57293d finalizado ajedez clasico 2025-07-29 15:27:32 -03:00
jimmyabv 779a4d8c1e Sistema de reglas sin condicion de ganar o perder impleentado 2025-07-29 13:32:29 -03:00
jimmyabv bb3c5f0230 Primer Commit 2025-07-29 00:54:13 -03:00
jimmyabv 714fb3d371 Initial commit 2025-07-29 00:50:45 -03:00