5 Commits
Author SHA1 Message Date
jimmyabv 229111a5ad docs: roadmap session IV + CLAUDE.md current state sync 2026-08-25 17:42:28 -03:00
jimmyabv 2ba5995534 docs: update CLAUDE.md with current state and bug history 2026-08-17 22:47:06 -03:00
jimmyabv 8b32633024 docs: clean up root CLAUDE.md — remove placeholders, add project identity 2026-08-17 02:37:55 -03:00
jimmyabvandClaude Sonnet 4.6 83e5e53e94 Restore May vertical slice (Sprint 1-3), discard Classic/Combat refactor
The May 10 commit (8a1db81) contained a much more mature, tested implementation
than the local Classic/Combat refactor done earlier today: Piece Identity System,
Dice/Purgatory mechanic, Dead Kings async pool, Dialogue System, Campaign System,
AI with Easy/Medium/Hard strategies, full chess rules (checkmate, stalemate, en
passant, castling, draw detection), and NUnit unit tests. The Classic/Combat
scaffold built today was a more primitive duplicate, created without awareness
of this prior work.

Per explicit user decision: restore the full May tree (code, tests, and the 9
design/gdd/* documents), and remove the Classic/Combat code along with the
GDD/ADR/control-manifest that documented it (now describing discarded code).

Reapplied on top of the restored May state (unrelated to the code decision):
- Fix CLAUDE.md / docs/CLAUDE.md engine-reference import (was still pointing at
  docs/engine-reference/godot/VERSION.md)
- Remove unused docs/engine-reference/godot/ and unreal/ (project is Unity-only)
- Fill in technical-preferences.md naming conventions, specialist routing, and
  testing framework (NUnit) entries that were left as [TO BE CONFIGURED]
- Add Version Awareness section to unity-specialist agent

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 17:10:19 -03:00
jimmyabvandClaude Sonnet 4.6 ab31bba21e Adopt Claude Code Game Studios template, configure Unity engine, document Combat Mode
- Install CCGS agent/skill/hook framework (.claude/, docs templates, GitHub issue/PR templates)
- Configure CLAUDE.md and technical-preferences.md for Unity 6000.3.3f1 (C#, URP, collider-based mouse picking)
- Point engine reference import at docs/engine-reference/unity/ and remove unused Godot/Unreal reference docs
- Add Version Awareness section to unity-specialist agent
- Set production/review-mode.txt to lean
- Add design/gdd/combat-mode.md: reverse-documented GDD for the vs-AI Combat mode, confirming it as the foundation for the guion.md narrative campaign (separate from Classic mode)
- Add docs/architecture/ADR-0001: documents the existing board-state/singleton/per-mode architecture and the decision to keep Classic and Combat modes permanently separate
- Add docs/architecture/control-manifest.md: programmer rules sheet sourced from ADR-0001 and Unity 6 engine reference docs
- Continue in-progress Mono/Classic and Mono/Combat refactor (ScoreManager, scene/prefab updates)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 10:08:10 -03:00