mirror of
https://github.com/Earth-Genesis-Games/Carrasco.git
synced 2026-09-11 09:52:19 +00:00
Posible produccion 1
This commit is contained in:
+22
-16
@@ -13,21 +13,16 @@ MonoBehaviour:
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m_Name: LevelConfig_Score
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m_EditorClassIdentifier:
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levelId: Level_02
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description: Nivel de puntaje infinito
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displayName: Nivel 1
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description: Nivel de puntaje Spring Airport
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recommendedDifficulty: 1
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tileset: {fileID: 11400000, guid: b7f2836061fb445da9e0c7f700efe049, type: 2}
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winCount: 0
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starsMetric: 0
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star3Threshold: 50
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star2Threshold: 25
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star1Threshold: 1
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unlockNextOnWin: 0
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starTime3: 1
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starTime2: 1
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nextLevelId:
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requiredTotalLandings: 1
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unlockHintOverride:
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spawnInterval: 9000
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maxSpawns: 28
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enable: 1
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type: 0
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intervalRange: {x: 0, y: 0}
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typeCaps: []
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waves:
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@@ -83,5 +89,5 @@ MonoBehaviour:
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speedMultiplier: 1
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spawnRateMultiplier: 1
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scoreMultiplier: 1
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ambience: {fileID: 0}
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ambientLight: {r: 1, g: 1, b: 1, a: 1}
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@@ -8,6 +8,7 @@ public class LevelConfig : ScriptableObject
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// ================== IDENTIDAD ==================
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[Header("Identidad")]
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public string levelId = "Level_01";
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public string displayName = "Nivel 1";
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[TextArea] public string description;
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public int recommendedDifficulty = 1;
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@@ -17,37 +18,34 @@ public class LevelConfig : ScriptableObject
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public Vector2 worldOrigin = Vector2.zero;
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public Vector2 worldSize = new Vector2(100, 60);
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// ================== CONDICIÓN DE VICTORIA ==================
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// ================== DESBLOQUEO POR LOGRO GLOBAL ==================
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[Header("Desbloqueo")]
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[Tooltip("Aterrizajes globales requeridos para jugar este nivel. 0 = siempre disponible.")]
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public int requiredTotalLandings = 0;
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[Tooltip("Texto opcional para el aviso. Si está vacío, se usa el default: 'Se desbloquea tras aterrizar {X} aviones'")]
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public string unlockHintOverride = "";
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// ================== WIN CONDITION (por nivel) ==================
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[Header("Win Condition (Landings)")]
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[Tooltip("Si está activo, el nivel se gana al aterrizar cierta cantidad de aviones.")]
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public bool useLandingWinCondition = true;
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[Tooltip("Si true, el nivel se gana al aterrizar 'winCount' aviones.")]
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public bool useLandingWinCondition = false;
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[Tooltip("Cantidad de aviones que deben aterrizar para ganar.")]
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public int winCount = 1;
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[Tooltip("Cantidad de aviones que deben aterrizar para ganar. 0 = desactivado.")]
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public int winCount = 0;
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[Header("Estrellas (umbral de aterrizajes)")]
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[Tooltip("Mínimo de aterrizajes para conseguir 1 estrella (si 0, se asume 1).")]
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public int star1Threshold = 1;
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[Tooltip("Mínimo para 2 estrellas (0 = deshabilitado).")]
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public int star2Threshold = 3;
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[Tooltip("Mínimo para 3 estrellas (0 = deshabilitado).")]
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public int star3Threshold = 5;
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// ================== RUNWAYS ==================
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// ================== (RESTO DE TU CONFIG EXISTENTE) ==================
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[Header("Runways")]
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public List<RunwaySpawn> runways = new List<RunwaySpawn>();
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// ================== SPAWNERS (escena) ==================
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[Header("Config de Spawners de Escena")]
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public List<SpawnerRule> spawnerRules = new List<SpawnerRule>();
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public List<TypeCap> typeCaps = new List<TypeCap>();
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public bool randomPickWhenExceedCap = true;
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public bool randomPickWhenExceedCap = true;
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// ================== OLEADAS (opcional) ==================
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[Header("Spawns / Oleadas")]
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public List<SpawnWave> waves = new List<SpawnWave>();
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// ================== CLIMA / OBJETIVOS ==================
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[Header("Clima / Reglas")]
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public WeatherProfile weather;
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public List<Objective> objectives = new List<Objective>();
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@@ -56,30 +54,38 @@ public class LevelConfig : ScriptableObject
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public int startingScore = 0;
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public int scoreTarget = 0;
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// ================== TUNING ==================
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[Header("Tuning")]
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public float speedMultiplier = 1f;
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public float spawnRateMultiplier = 1f;
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public float scoreMultiplier = 1f;
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// ================== Tutorial simple ==================
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// Tutorial simple (si lo usas)
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[Header("Tutorial Simple")]
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public bool useSimpleTutorialUI = false;
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public TutorialDialogConfig dialog;
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// ================== Tipos anidados (recortados) ==================
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[Serializable] public class RunwaySpawn
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// =====================================================================
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// ============================ TIPOS ==================================
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// =====================================================================
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[Serializable]
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public class RunwaySpawn
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{
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public RunwayPreset preset;
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public Vector2 position;
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public float rotationZ;
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public string runwayId = "RWY_A";
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[Header("Landing Direction")]
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public LandingDirectionMode landingDirectionMode = LandingDirectionMode.FromPrefabMarkers;
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public Vector2 presetForwardOverride = Vector2.right;
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[Header("Anchors locales a la pista")]
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public List<RunwayAnchor> spawnAnchors = new List<RunwayAnchor>();
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}
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[Serializable] public class RunwayAnchor
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[Serializable]
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public class RunwayAnchor
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{
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public string anchorId = "A1";
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public Vector2 localPosition = Vector2.zero;
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@@ -87,13 +93,23 @@ public class LevelConfig : ScriptableObject
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public bool alignDirectionWithRunwayForward = true;
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}
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[Serializable] public class SpawnerRule
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[Serializable]
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public class SpawnerRule
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{
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[Tooltip("Debe coincidir con PlaneSpawner.spawnerId del spawner en escena")]
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public string spawnerId = "SP1";
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[Header("Activación")]
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public bool enable = true;
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public bool overrideType = false;
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[Header("Tipo (opcional override)")]
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public bool overrideType = false;
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public PlaneType type = PlaneType.Plane;
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[Header("Prefabs (opcional override)")]
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public GameObject[] planePrefabsOverride;
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[Header("Timing (opcional override)")]
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public bool overrideTiming = false;
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public bool randomizeInterval = false;
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public float spawnInterval = 5f;
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@@ -101,13 +117,15 @@ public class LevelConfig : ScriptableObject
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public int maxSpawns = -1;
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}
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[Serializable] public class TypeCap
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[Serializable]
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public class TypeCap
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{
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public PlaneType type = PlaneType.Plane;
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public int maxActiveSpawners = 0;
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}
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[Serializable] public class SpawnWave
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[Serializable]
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public class SpawnWave
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{
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public string waveId = "Wave_1";
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public float startTime = 0f;
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@@ -115,26 +133,38 @@ public class LevelConfig : ScriptableObject
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public List<SpawnEntry> entries = new List<SpawnEntry>();
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}
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[Serializable] public class SpawnEntry
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[Serializable]
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public class SpawnEntry
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{
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public PlaneType planeType = PlaneType.Plane;
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public int count = 3;
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public float spawnRate = 1f;
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[Header("Posición Absoluta (fallback)")]
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public Vector2 spawnPosition;
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[Header("Dirección/Velocidad inicial")]
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public bool alignWithRunwayForward = true;
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public Vector2 initialDirection = Vector2.left;
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public float initialSpeed = 2f;
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[Header("Objetivo de aterrizaje")]
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public string targetRunwayId = "RWY_A";
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[Header("Extra")]
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public int scoreValue = 1;
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public bool allowCurves = true;
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public float separationNoise = 0.5f;
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// Ancla en pista (opcional)
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public bool useRunwayAnchor = false;
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public string fromRunwayId = "RWY_A";
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public string anchorId = "A1";
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public float angleOffset = 0f;
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}
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[Serializable] public class Objective
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[Serializable]
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public class Objective
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{
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public ObjectiveType type = ObjectiveType.Score;
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public int targetValue = 10;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "LevelDatabase", menuName = "ATC/Level Database")]
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[CreateAssetMenu(fileName="LevelDatabase", menuName="ATC/Level Database")]
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public class LevelDatabase : ScriptableObject
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{
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public List<LevelConfig> levels = new();
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@@ -14,7 +14,7 @@ public class ApplyLevelAndWinOnStart : MonoBehaviour
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[Tooltip("Si hay LevelLoader y tengo LevelConfig, llamo LevelLoader.Load(cfg).")]
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void Awake()
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+196
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@@ -6,55 +6,64 @@ public class GameManager : MonoBehaviour
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{
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public static GameManager Instance;
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[Header("Escenas")]
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public string menuSceneName = "Menu";
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public string gameSceneName = "Game";
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[Header("Level Database")]
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public LevelDatabase levelDatabase;
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[Tooltip("Ruta dentro de Resources para intentar cargar la DB si no está en escena.")]
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public string levelDatabaseResourcePath = "LevelDatabase";
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[Header("Niveles")]
|
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public LevelDatabase levelDatabase; // Asignar en Game.unity
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// --- UI (se bindean en runtime por tu UIRuntimeBinder) ---
|
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private TMP_Text scoreUI;
|
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// ===== UI (se bindean en runtime desde tu binder) =====
|
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private TMP_Text scoreUI;
|
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private GameObject gameOverUI;
|
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private GameObject gamePauseUI;
|
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private GameObject gameWinUI;
|
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|
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// --- Estado ---
|
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// ===== Score =====
|
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[Header("Score")]
|
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public int scoreGral;
|
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public int scoreGral;
|
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public string scoreText = "Score: ";
|
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|
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// ===== Estados =====
|
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[Header("Flags")]
|
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public bool isPaused = false;
|
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public bool isPausedByGameOver = false;
|
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private bool isWin = false;
|
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|
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// --- Condición de victoria ---
|
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// ===== Win condition por aterrizajes =====
|
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[Header("Win Condition (runtime)")]
|
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[Tooltip("Aterrizajes necesarios para ganar (tomado del LevelConfig del nivel seleccionado). 0 = desactivado.")]
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public int winCount = 0;
|
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[Tooltip("Objetivo de aterrizajes (se toma del LevelConfig elegido). 0 = desactivado.")]
|
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public int winCount = 0;
|
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public int landedSoFar = 0;
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// --- Estrellas (opcional: referencia visual en Game.unity) ---
|
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[Header("Opcional: estrellas en la escena de juego")]
|
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// ===== Estrellas (opcional, se muestran al ganar) =====
|
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[Header("Win Condition (Stars)")]
|
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public GameObject star_1;
|
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public GameObject star_2;
|
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public GameObject star_3;
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// --- Constantes PlayerPrefs ---
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// ===== Claves de PlayerPrefs =====
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private const string KEY_SELECTED = "selectedLevelIndex";
|
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private const string KEY_UNLOCKED = "unlockedCount";
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|
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// ---------------------------------------------------------------------
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// Singleton + Hooks de escena
|
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// ---------------------------------------------------------------------
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private void Awake()
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{
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if (Instance != null && Instance != this) { Destroy(gameObject); return; }
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if (Instance != this && Instance != null)
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{
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Destroy(gameObject);
|
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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SceneManager.activeSceneChanged += OnActiveSceneChanged;
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SceneManager.sceneUnloaded += OnSceneUnloaded;
|
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SceneManager.sceneUnloaded += OnSceneUnloaded;
|
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|
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// Escuchar aterrizajes si ya emites el evento:
|
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// Si disparás TutorialEvents.RaiseLanding(...) desde PlaneController,
|
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// esto suma a landedSoFar y evalúa victoria.
|
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TutorialEvents.OnLanding += OnLandingEvent;
|
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|
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Time.timeScale = 1f;
|
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@@ -62,9 +71,7 @@ public class GameManager : MonoBehaviour
|
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|
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private void Start()
|
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{
|
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// Inicializa winCount según el nivel seleccionado
|
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ApplyWinCountFromSelectedIndex();
|
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HideStarsIfAssigned();
|
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EnsureDatabase();
|
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}
|
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|
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private void OnDestroy()
|
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@@ -72,23 +79,23 @@ public class GameManager : MonoBehaviour
|
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if (Instance == this)
|
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{
|
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SceneManager.activeSceneChanged -= OnActiveSceneChanged;
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SceneManager.sceneUnloaded -= OnSceneUnloaded;
|
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TutorialEvents.OnLanding -= OnLandingEvent;
|
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SceneManager.sceneUnloaded -= OnSceneUnloaded;
|
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TutorialEvents.OnLanding -= OnLandingEvent;
|
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}
|
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}
|
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|
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private void OnActiveSceneChanged(Scene oldScene, Scene newScene)
|
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{
|
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// reset flags por cambio de escena
|
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// Reset UI/flags por escena
|
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ClearSceneBindings();
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isPaused = false;
|
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isPausedByGameOver = false;
|
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isWin = false;
|
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Time.timeScale = 1f;
|
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|
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// volver a aplicar objetivo de victoria al entrar a Game
|
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ApplyWinCountFromSelectedIndex();
|
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HideStarsIfAssigned();
|
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// Asegura DB y aplica LevelConfig seleccionado desde el menú
|
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EnsureDatabase();
|
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ApplySelectedLevelFromPrefs(); // ← también controla el tutorial según el SO
|
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}
|
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|
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private void OnSceneUnloaded(Scene unloadedScene)
|
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@@ -102,52 +109,51 @@ public class GameManager : MonoBehaviour
|
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gameOverUI = null;
|
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gamePauseUI = null;
|
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gameWinUI = null;
|
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|
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if (star_1) star_1.SetActive(false);
|
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if (star_2) star_2.SetActive(false);
|
||||
if (star_3) star_3.SetActive(false);
|
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}
|
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|
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// ---------------------------------------------------------------------
|
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// Update loop: pausa / game over / win + score UI
|
||||
// ---------------------------------------------------------------------
|
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private void Update()
|
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{
|
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ApplyPauseTimescale();
|
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ApplyEndStatesTimescale();
|
||||
UpdateScoreUIIfPossible();
|
||||
}
|
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|
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private void ApplyPauseTimescale()
|
||||
{
|
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// Pausa “normal” (no aplica si ya hay fin de partida)
|
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if (!isPausedByGameOver && !isWin)
|
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{
|
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if (isPaused)
|
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{
|
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Time.timeScale = 0f;
|
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if (gamePauseUI != null) gamePauseUI.SetActive(true);
|
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if (gamePauseUI) gamePauseUI.SetActive(true);
|
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}
|
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else
|
||||
{
|
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Time.timeScale = 1f;
|
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if (gamePauseUI != null) gamePauseUI.SetActive(false);
|
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if (gamePauseUI) gamePauseUI.SetActive(false);
|
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}
|
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}
|
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}
|
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|
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private void ApplyEndStatesTimescale()
|
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{
|
||||
// Estados de fin → siempre freeze
|
||||
if (isPausedByGameOver || isWin) Time.timeScale = 0f;
|
||||
|
||||
// Score UI
|
||||
if (scoreUI) scoreUI.text = scoreText + scoreGral.ToString();
|
||||
}
|
||||
|
||||
private void UpdateScoreUIIfPossible()
|
||||
{
|
||||
if (scoreUI != null) scoreUI.text = scoreText + scoreGral.ToString();
|
||||
}
|
||||
|
||||
// ==================== API de juego ====================
|
||||
// ---------------------------------------------------------------------
|
||||
// API pública: Game Over / Pausa / Score
|
||||
// ---------------------------------------------------------------------
|
||||
public void TriggerGameOver()
|
||||
{
|
||||
if (isWin) return; // si ya ganaste, no mezclar estados
|
||||
if (isWin) return; // ya ganó, no mostrar GO encima
|
||||
isPausedByGameOver = true;
|
||||
isPaused = false;
|
||||
Time.timeScale = 0f;
|
||||
|
||||
if (gameOverUI != null) gameOverUI.SetActive(true);
|
||||
Debug.Log("[GameManager] GAME OVER.");
|
||||
if (gameOverUI) gameOverUI.SetActive(true);
|
||||
Debug.Log("GAME OVER triggered.");
|
||||
}
|
||||
|
||||
public void TogglePause()
|
||||
@@ -159,27 +165,31 @@ public class GameManager : MonoBehaviour
|
||||
public void ResetScore()
|
||||
{
|
||||
scoreGral = 0;
|
||||
UpdateScoreUIIfPossible();
|
||||
if (scoreUI) scoreUI.text = scoreText + scoreGral.ToString();
|
||||
}
|
||||
|
||||
public void BindScoreUI(TMP_Text txt) { scoreUI = txt; UpdateScoreUIIfPossible(); }
|
||||
public void BindPauseUI(GameObject panel) { gamePauseUI = panel; if (panel != null) panel.SetActive(false); }
|
||||
public void BindGameOverUI(GameObject panel) { gameOverUI = panel; if (panel != null) panel.SetActive(false); }
|
||||
public void BindWinUI(GameObject panel) { gameWinUI = panel; if (panel != null) panel.SetActive(false); }
|
||||
// ---------------------------------------------------------------------
|
||||
// Win por aterrizajes
|
||||
// ---------------------------------------------------------------------
|
||||
public void SetWinCount(int count)
|
||||
{
|
||||
winCount = Mathf.Max(0, count);
|
||||
landedSoFar = 0;
|
||||
isWin = false;
|
||||
}
|
||||
|
||||
// Llamado cuando un avión aterriza correctamente
|
||||
public void NotifyPlaneLanded(PlaneType type, string runwayNameOrId)
|
||||
{
|
||||
if (winCount <= 0 || isWin || isPausedByGameOver) return;
|
||||
landedSoFar++;
|
||||
|
||||
landedSoFar++;
|
||||
if (landedSoFar >= winCount)
|
||||
TriggerWin();
|
||||
}
|
||||
|
||||
private void OnLandingEvent(PlaneType type, string runwayNameOrId)
|
||||
{
|
||||
// si usas TutorialEvents.RaiseLanding desde PlaneController/Landing, cae acá
|
||||
// Captura del evento global (opcional)
|
||||
NotifyPlaneLanded(type, runwayNameOrId);
|
||||
}
|
||||
|
||||
@@ -190,91 +200,159 @@ public class GameManager : MonoBehaviour
|
||||
isPaused = false;
|
||||
Time.timeScale = 0f;
|
||||
|
||||
// 1) Guardar progreso (desbloquear siguiente + estrellas)
|
||||
SaveProgressOnWin();
|
||||
if (gameWinUI) gameWinUI.SetActive(true);
|
||||
|
||||
// 2) UI de victoria
|
||||
if (gameWinUI != null) gameWinUI.SetActive(true);
|
||||
ShowStarsIfAssigned();
|
||||
Debug.Log("[GameManager] WIN triggered.");
|
||||
}
|
||||
// (Opcional) muestra estrellas (puedes mapear por rendimiento real)
|
||||
if (star_1) star_1.SetActive(true);
|
||||
if (star_2 && landedSoFar >= winCount) star_2.SetActive(true);
|
||||
if (star_3 && landedSoFar >= winCount) star_3.SetActive(true);
|
||||
|
||||
// ==================== Persistencia de progreso ====================
|
||||
private void SaveProgressOnWin()
|
||||
{
|
||||
int sel = PlayerPrefs.GetInt(KEY_SELECTED, 0);
|
||||
|
||||
// Calcular estrellas conseguidas según LevelConfig (si existe DB y cfg)
|
||||
int stars = 1; // por defecto al ganar 1 estrella
|
||||
var cfg = (levelDatabase != null ? levelDatabase.GetByIndex(sel) : null);
|
||||
if (cfg != null)
|
||||
// Desbloquea el siguiente nivel en el menú
|
||||
int idx = PlayerPrefs.GetInt(KEY_SELECTED, 0);
|
||||
int unlocked = Mathf.Max(1, PlayerPrefs.GetInt(KEY_UNLOCKED, 1));
|
||||
if (idx + 2 > unlocked)
|
||||
{
|
||||
stars = ComputeStars(cfg, landedSoFar);
|
||||
PlayerPrefs.SetInt(KEY_UNLOCKED, idx + 2);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
// Guardar estrellas si son mejores que las existentes
|
||||
string starKey = $"stars_L{sel}";
|
||||
int prevStars = PlayerPrefs.GetInt(starKey, 0);
|
||||
if (stars > prevStars)
|
||||
PlayerPrefs.SetInt(starKey, stars);
|
||||
|
||||
// Desbloquear siguiente nivel
|
||||
int unlocked = Mathf.Max(1, PlayerPrefs.GetInt(KEY_UNLOCKED, 1)); // al menos 1 desbloqueado
|
||||
int nextNeeded = sel + 2; // 1-based: si jugaste 0, siguiente mínimo desbloqueado=2
|
||||
if (nextNeeded > unlocked)
|
||||
PlayerPrefs.SetInt(KEY_UNLOCKED, nextNeeded);
|
||||
|
||||
PlayerPrefs.Save();
|
||||
Debug.Log("WIN triggered.");
|
||||
}
|
||||
|
||||
private int ComputeStars(LevelConfig cfg, int landed)
|
||||
// ---------------------------------------------------------------------
|
||||
// Bindings de UI (desde tu UIRuntimeBinder)
|
||||
// ---------------------------------------------------------------------
|
||||
public void BindScoreUI(TMP_Text txt)
|
||||
{
|
||||
// Reglas simples: si el SO define thresholds, úsalos; si no, 1 estrella por defecto
|
||||
int s = 1;
|
||||
if (cfg.star3Threshold > 0 && landed >= cfg.star3Threshold) s = 3;
|
||||
else if (cfg.star2Threshold > 0 && landed >= cfg.star2Threshold) s = 2;
|
||||
else if (cfg.star1Threshold > 0 && landed >= cfg.star1Threshold) s = 1;
|
||||
return s;
|
||||
scoreUI = txt;
|
||||
if (scoreUI) scoreUI.text = scoreText + scoreGral.ToString();
|
||||
}
|
||||
|
||||
// ==================== Helpers ====================
|
||||
private void ApplyWinCountFromSelectedIndex()
|
||||
public void BindPauseUI(GameObject panel)
|
||||
{
|
||||
int sel = PlayerPrefs.GetInt(KEY_SELECTED, 0);
|
||||
LevelConfig cfg = (levelDatabase != null ? levelDatabase.GetByIndex(sel) : null);
|
||||
int target = (cfg != null && cfg.useLandingWinCondition) ? cfg.winCount : 0;
|
||||
SetWinCount(target);
|
||||
gamePauseUI = panel;
|
||||
if (panel) panel.SetActive(false);
|
||||
}
|
||||
|
||||
public void SetWinCount(int count)
|
||||
public void BindGameOverUI(GameObject panel)
|
||||
{
|
||||
winCount = Mathf.Max(0, count);
|
||||
landedSoFar = 0;
|
||||
isWin = false;
|
||||
gameOverUI = panel;
|
||||
if (panel) panel.SetActive(false);
|
||||
}
|
||||
|
||||
public void ReturnToMenu()
|
||||
public void BindWinUI(GameObject panel)
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
SceneManager.LoadScene(menuSceneName);
|
||||
gameWinUI = panel;
|
||||
if (panel) panel.SetActive(false);
|
||||
}
|
||||
|
||||
private void HideStarsIfAssigned()
|
||||
// ---------------------------------------------------------------------
|
||||
// Selección de nivel desde PlayerPrefs + Tutorial ON/OFF por SO
|
||||
// ---------------------------------------------------------------------
|
||||
private void EnsureDatabase()
|
||||
{
|
||||
if (star_1) star_1.SetActive(false);
|
||||
if (star_2) star_2.SetActive(false);
|
||||
if (star_3) star_3.SetActive(false);
|
||||
if (levelDatabase) return;
|
||||
|
||||
levelDatabase = FindObjectOfType<LevelDatabase>(true);
|
||||
if (levelDatabase) return;
|
||||
|
||||
if (!string.IsNullOrEmpty(levelDatabaseResourcePath))
|
||||
{
|
||||
var db = Resources.Load<LevelDatabase>(levelDatabaseResourcePath);
|
||||
if (db)
|
||||
{
|
||||
levelDatabase = db;
|
||||
Debug.Log("[GameManager] LevelDatabase cargado de Resources.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowStarsIfAssigned()
|
||||
private void ApplySelectedLevelFromPrefs()
|
||||
{
|
||||
if (star_1 == null && star_2 == null && star_3 == null) return;
|
||||
// Evita loaders paralelos que también intenten cargar el nivel
|
||||
DisableDefaultLoaders(new[] { "ATCLoader", "ApplyLevelAndWinOnStart", "ApplySelectedLevelOnStart" });
|
||||
|
||||
int sel = PlayerPrefs.GetInt(KEY_SELECTED, 0);
|
||||
int stars = PlayerPrefs.GetInt($"stars_L{sel}", 0);
|
||||
if (!levelDatabase || levelDatabase.levels == null || levelDatabase.levels.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[GameManager] No hay LevelDatabase en Game. Win desactivado.");
|
||||
SetWinCount(0);
|
||||
// Por las dudas, apaga cualquier tutorial en escena
|
||||
SetTutorialObjectsActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (star_1) star_1.SetActive(stars >= 1);
|
||||
if (star_2) star_2.SetActive(stars >= 2);
|
||||
if (star_3) star_3.SetActive(stars >= 3);
|
||||
int idx = Mathf.Clamp(PlayerPrefs.GetInt(KEY_SELECTED, 0), 0, levelDatabase.levels.Count - 1);
|
||||
var cfg = levelDatabase.GetByIndex(idx);
|
||||
if (!cfg)
|
||||
{
|
||||
Debug.LogWarning($"[GameManager] LevelConfig null en index {idx}.");
|
||||
SetWinCount(0);
|
||||
SetTutorialObjectsActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"[GameManager] Cargando Level index={idx} id={cfg.levelId}");
|
||||
SetWinCount(cfg.winCount);
|
||||
|
||||
// Carga del contenido de nivel (mapa/pistas/spawners) vía tu LevelLoader
|
||||
var loader = FindObjectOfType<LevelLoader>(true);
|
||||
if (loader) loader.Load(cfg);
|
||||
|
||||
// ON/OFF de tutorial según el SO del nivel
|
||||
bool shouldUseTutorial = (cfg.useSimpleTutorialUI && cfg.dialog != null);
|
||||
SetTutorialObjectsActive(shouldUseTutorial);
|
||||
|
||||
if (shouldUseTutorial)
|
||||
StartCoroutine(StartTutorialAfterLoad(cfg)); // lanza tutorial tras 1 frame
|
||||
}
|
||||
|
||||
// Activa/desactiva TODOS los TutorialBootstrap y TutorialDialogUI de la escena
|
||||
private void SetTutorialObjectsActive(bool active)
|
||||
{
|
||||
var boots = FindObjectsOfType<TutorialBootstrap>(true);
|
||||
foreach (var b in boots)
|
||||
if (b) b.gameObject.SetActive(active);
|
||||
|
||||
var uis = FindObjectsOfType<TutorialDialogUI>(true);
|
||||
foreach (var ui in uis)
|
||||
if (ui) ui.gameObject.SetActive(active);
|
||||
}
|
||||
|
||||
// Lanza el tutorial (si existe) tras permitir que la escena termine de instanciar
|
||||
private System.Collections.IEnumerator StartTutorialAfterLoad(LevelConfig cfg)
|
||||
{
|
||||
yield return null; // espera 1 frame (UI ya instanciada)
|
||||
|
||||
var dialogUI = FindObjectOfType<TutorialDialogUI>(true);
|
||||
if (!dialogUI)
|
||||
{
|
||||
Debug.Log("[GameManager] Nivel pide tutorial pero no hay TutorialDialogUI en la escena.");
|
||||
yield break;
|
||||
}
|
||||
|
||||
dialogUI.gameObject.SetActive(true);
|
||||
dialogUI.StartDialog(cfg.dialog);
|
||||
Debug.Log("[GameManager] Tutorial iniciado (data–driven).");
|
||||
}
|
||||
|
||||
// Deshabilita componentes loader por nombre de tipo (evita dobles cargas de nivel)
|
||||
private void DisableDefaultLoaders(string[] typeNames)
|
||||
{
|
||||
if (typeNames == null || typeNames.Length == 0) return;
|
||||
|
||||
var all = FindObjectsOfType<MonoBehaviour>(true);
|
||||
foreach (var mb in all)
|
||||
{
|
||||
if (!mb) continue;
|
||||
string tn = mb.GetType().Name;
|
||||
for (int i = 0; i < typeNames.Length; i++)
|
||||
{
|
||||
if (tn == typeNames[i])
|
||||
{
|
||||
mb.enabled = false;
|
||||
Debug.Log("[GameManager] Deshabilitado loader: " + tn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "LocalizationDB", menuName = "ATC/Localization DB")]
|
||||
public class LocalizationDB : ScriptableObject
|
||||
{
|
||||
[Serializable]
|
||||
public class Entry
|
||||
{
|
||||
public string key;
|
||||
[TextArea] public string es;
|
||||
[TextArea] public string en;
|
||||
[TextArea] public string pt;
|
||||
}
|
||||
|
||||
public List<Entry> entries = new List<Entry>();
|
||||
|
||||
public string Get(string key, AppLanguage lang)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key)) return "";
|
||||
var e = entries.Find(x => x.key == key);
|
||||
if (e == null) return key; // fallback muestra la clave
|
||||
|
||||
return lang switch
|
||||
{
|
||||
AppLanguage.English => string.IsNullOrEmpty(e.en) ? e.es : e.en,
|
||||
AppLanguage.Portuguese => string.IsNullOrEmpty(e.pt) ? e.es : e.pt,
|
||||
_ => string.IsNullOrEmpty(e.es) ? key : e.es,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c05d77f69241d40dbaded2ac8dc7babd
|
||||
@@ -0,0 +1,32 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
public class LocalizationManager : MonoBehaviour
|
||||
{
|
||||
public static LocalizationManager Instance { get; private set; }
|
||||
|
||||
[Header("DB de textos")]
|
||||
public LocalizationDB database;
|
||||
|
||||
public event Action OnLocalizationChanged;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null) { Destroy(gameObject); return; }
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
// Reevaluar textos cuando cambie el idioma
|
||||
if (SettingsManager.Instance != null)
|
||||
SettingsManager.Instance.OnLanguageChanged += _ => OnLocalizationChanged?.Invoke();
|
||||
}
|
||||
|
||||
public string Get(string key)
|
||||
{
|
||||
if (database == null)
|
||||
return key;
|
||||
|
||||
var lang = SettingsManager.Instance != null ? SettingsManager.Instance.CurrentLanguage : AppLanguage.Spanish;
|
||||
return database.Get(key, lang);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3aff0c5a899f54c188f92eb0b18be273
|
||||
@@ -0,0 +1,38 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(TMP_Text))]
|
||||
public class LocalizedTextTMP : MonoBehaviour
|
||||
{
|
||||
public string key;
|
||||
public bool updateOnEnable = true;
|
||||
|
||||
private TMP_Text _text;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_text = GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (LocalizationManager.Instance != null)
|
||||
LocalizationManager.Instance.OnLocalizationChanged += Refresh;
|
||||
|
||||
if (updateOnEnable) Refresh();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (LocalizationManager.Instance != null)
|
||||
LocalizationManager.Instance.OnLocalizationChanged -= Refresh;
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
if (_text == null) _text = GetComponent<TMP_Text>();
|
||||
if (LocalizationManager.Instance == null) return;
|
||||
|
||||
_text.text = LocalizationManager.Instance.Get(key);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a625438d00ea1431ebf2081addd4e1dd
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f076436411eed1549b6c7cdc7235efa2
|
||||
@@ -10,16 +10,18 @@ public class SimpleMenuController : MonoBehaviour
|
||||
public string gameSceneName = "Game";
|
||||
|
||||
[Header("Base de niveles (orden define el progreso)")]
|
||||
public LevelDatabase database; // asigna tu LevelDatabase
|
||||
public LevelDatabase database; // asigna tu LevelDatabase (el mismo asset que usará Game)
|
||||
|
||||
[Header("Botones (por ahora 2 niveles, expandible)")]
|
||||
public Button levelAButton; // botón/imagen del nivel 0
|
||||
public Button levelBButton; // botón/imagen del nivel 1
|
||||
public Button backButton; // botón salir
|
||||
[Header("Botones (asigna tus imágenes con Button)")]
|
||||
public Button levelAButton; // índice 0 (Tutorial)
|
||||
public Button levelBButton; // índice 1 (tu nivel)
|
||||
public Button levelCButton; // índice 2 (opcional)
|
||||
public Button backButton;
|
||||
|
||||
[Header("Overlays de bloqueo (opcionales)")]
|
||||
public GameObject levelALockOverlay;
|
||||
public GameObject levelBLockOverlay;
|
||||
public GameObject levelCLockOverlay;
|
||||
|
||||
[Header("Loading overlay (opcional)")]
|
||||
public GameObject loadingPanel;
|
||||
@@ -30,6 +32,9 @@ public class SimpleMenuController : MonoBehaviour
|
||||
public float minLoadingSeconds = 1f;
|
||||
public float smoothing = 6f;
|
||||
|
||||
[Header("Bloqueo manual de Level C")]
|
||||
public bool forceLockLevelC = true;
|
||||
|
||||
private float _shown;
|
||||
|
||||
private const string KEY_SELECTED = "selectedLevelIndex";
|
||||
@@ -37,22 +42,11 @@ public class SimpleMenuController : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Botones
|
||||
if (levelAButton)
|
||||
{
|
||||
levelAButton.onClick.RemoveAllListeners();
|
||||
levelAButton.onClick.AddListener(() => PlayLevel(0));
|
||||
}
|
||||
if (levelBButton)
|
||||
{
|
||||
levelBButton.onClick.RemoveAllListeners();
|
||||
levelBButton.onClick.AddListener(() => PlayLevel(1));
|
||||
}
|
||||
if (backButton)
|
||||
{
|
||||
backButton.onClick.RemoveAllListeners();
|
||||
backButton.onClick.AddListener(OnBack);
|
||||
}
|
||||
// Botones → asegúrate que cada uno llama su índice
|
||||
if (levelAButton) { levelAButton.onClick.RemoveAllListeners(); levelAButton.onClick.AddListener(() => PlayLevel(0)); }
|
||||
if (levelBButton) { levelBButton.onClick.RemoveAllListeners(); levelBButton.onClick.AddListener(() => PlayLevel(1)); }
|
||||
if (levelCButton) { levelCButton.onClick.RemoveAllListeners(); levelCButton.onClick.AddListener(() => PlayLevel(2)); }
|
||||
if (backButton) { backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(OnBack); }
|
||||
|
||||
// Loading UI
|
||||
if (loadingPanel) loadingPanel.SetActive(false);
|
||||
@@ -72,27 +66,37 @@ public class SimpleMenuController : MonoBehaviour
|
||||
{
|
||||
int unlocked = Mathf.Max(1, PlayerPrefs.GetInt(KEY_UNLOCKED, 1));
|
||||
|
||||
// Nivel 0
|
||||
// A (0)
|
||||
bool aUnlocked = unlocked >= 1;
|
||||
if (levelAButton) levelAButton.interactable = aUnlocked;
|
||||
if (levelAButton) levelAButton.interactable = aUnlocked;
|
||||
if (levelALockOverlay) levelALockOverlay.SetActive(!aUnlocked);
|
||||
|
||||
// Nivel 1
|
||||
// B (1)
|
||||
bool bUnlocked = unlocked >= 2;
|
||||
if (levelBButton) levelBButton.interactable = bUnlocked;
|
||||
if (levelBButton) levelBButton.interactable = bUnlocked;
|
||||
if (levelBLockOverlay) levelBLockOverlay.SetActive(!bUnlocked);
|
||||
|
||||
// C (2)
|
||||
bool cUnlocked = unlocked >= 3 && !forceLockLevelC;
|
||||
if (levelCButton) levelCButton.interactable = cUnlocked;
|
||||
if (levelCLockOverlay) levelCLockOverlay.SetActive(!cUnlocked);
|
||||
}
|
||||
|
||||
void PlayLevel(int index)
|
||||
{
|
||||
if (database == null || index < 0 || index >= database.levels.Count)
|
||||
if (database == null || database.levels == null || index < 0 || index >= database.levels.Count)
|
||||
{
|
||||
Debug.LogWarning("[Menu] Índice de nivel inválido o DB no asignada.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Guarda selección en PlayerPrefs (nada de LevelStash)
|
||||
Debug.Log("[Menu] Seleccionado index = " + index + " id=" + (database.levels[index] ? database.levels[index].levelId : "NULL"));
|
||||
|
||||
// Guarda selección y asegura desbloqueo mínimo coherente
|
||||
PlayerPrefs.SetInt(KEY_SELECTED, index);
|
||||
int unlocked = Mathf.Max(1, PlayerPrefs.GetInt(KEY_UNLOCKED, 1));
|
||||
if (index + 1 > unlocked)
|
||||
PlayerPrefs.SetInt(KEY_UNLOCKED, index + 1);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
StartCoroutine(LoadGameAsync());
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class OptionsMenuController : MonoBehaviour
|
||||
{
|
||||
[Header("Panel")]
|
||||
public GameObject optionsPanel; // Panel raíz (activar/desactivar)
|
||||
|
||||
[Header("Controles")]
|
||||
public TMP_Dropdown languageDropdown; // Opciones: 0=ES,1=EN,2=PT
|
||||
public Toggle soundToggle; // ON/OFF
|
||||
|
||||
[Header("Opcional: textos usando claves")]
|
||||
public LocalizedTextTMP titleText;
|
||||
public LocalizedTextTMP languageLabelText;
|
||||
public LocalizedTextTMP soundLabelText;
|
||||
public LocalizedTextTMP backButtonText;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Asegurar singletons
|
||||
if (SettingsManager.Instance == null)
|
||||
{
|
||||
var sm = new GameObject("SettingsManager").AddComponent<SettingsManager>();
|
||||
DontDestroyOnLoad(sm.gameObject);
|
||||
}
|
||||
if (LocalizationManager.Instance == null)
|
||||
{
|
||||
var lm = new GameObject("LocalizationManager").AddComponent<LocalizationManager>();
|
||||
DontDestroyOnLoad(lm.gameObject);
|
||||
}
|
||||
|
||||
// Poblar dropdown (si no tiene opciones)
|
||||
if (languageDropdown != null && languageDropdown.options.Count == 0)
|
||||
{
|
||||
languageDropdown.options.Add(new TMP_Dropdown.OptionData("Español"));
|
||||
languageDropdown.options.Add(new TMP_Dropdown.OptionData("English"));
|
||||
languageDropdown.options.Add(new TMP_Dropdown.OptionData("Português"));
|
||||
}
|
||||
|
||||
// Reflejar estado actual
|
||||
var lang = SettingsManager.Instance.CurrentLanguage;
|
||||
if (languageDropdown) languageDropdown.value = (int)lang;
|
||||
|
||||
if (soundToggle) soundToggle.isOn = SettingsManager.Instance.SoundOn;
|
||||
|
||||
// Eventos UI
|
||||
if (languageDropdown)
|
||||
{
|
||||
languageDropdown.onValueChanged.RemoveAllListeners();
|
||||
languageDropdown.onValueChanged.AddListener(OnLanguageChanged);
|
||||
}
|
||||
|
||||
if (soundToggle)
|
||||
{
|
||||
soundToggle.onValueChanged.RemoveAllListeners();
|
||||
soundToggle.onValueChanged.AddListener(OnSoundToggled);
|
||||
}
|
||||
|
||||
Hide(); // arranca oculto
|
||||
}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
if (optionsPanel) optionsPanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
if (optionsPanel) optionsPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void ToggleVisible()
|
||||
{
|
||||
if (!optionsPanel) return;
|
||||
optionsPanel.SetActive(!optionsPanel.activeSelf);
|
||||
}
|
||||
|
||||
private void OnLanguageChanged(int index)
|
||||
{
|
||||
var lang = (AppLanguage)Mathf.Clamp(index, 0, 2);
|
||||
SettingsManager.Instance.SetLanguage(lang);
|
||||
|
||||
// Refresca textos locales (si usás LocalizedTextTMP en labels/botones)
|
||||
titleText?.Refresh();
|
||||
languageLabelText?.Refresh();
|
||||
soundLabelText?.Refresh();
|
||||
backButtonText?.Refresh();
|
||||
}
|
||||
|
||||
private void OnSoundToggled(bool on)
|
||||
{
|
||||
SettingsManager.Instance.SetSound(on);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d4e8d2c4b6a347f1868c5f805227060
|
||||
@@ -3,26 +3,138 @@ using UnityEngine.SceneManagement;
|
||||
|
||||
public class PauseUIManager : MonoBehaviour
|
||||
{
|
||||
[Header("Escenas")]
|
||||
public string gameSceneName = "Game";
|
||||
public string menuSceneName = "Menu";
|
||||
public bool useMenuBuildIndex = true;
|
||||
public int menuSceneBuildIndex = 0;
|
||||
|
||||
[Header("Base de niveles (ASIGNAR el mismo asset que usa el Menú)")]
|
||||
public LevelDatabase database; // si no lo asignás, intentará encontrarlo en Resources
|
||||
|
||||
[Header("PlayerPrefs Keys")]
|
||||
public string keySelected = "selectedLevelIndex";
|
||||
public string keyUnlocked = "unlockedCount";
|
||||
|
||||
// ================== Botones ==================
|
||||
public void OnPauseEnter()
|
||||
{
|
||||
GameManager.Instance.TogglePause();
|
||||
GameManager.Instance?.TogglePause();
|
||||
}
|
||||
|
||||
public void OnPauseExit()
|
||||
{
|
||||
if (GameManager.Instance == null) return;
|
||||
GameManager.Instance.isPaused = false;
|
||||
GameManager.Instance.isPausedByGameOver = false;
|
||||
|
||||
}
|
||||
|
||||
public void OnNextLevel()
|
||||
{
|
||||
|
||||
// Lee índice actual
|
||||
int current = GetSelectedIndex();
|
||||
int next = current + 1;
|
||||
|
||||
// Asegura DB
|
||||
EnsureDatabaseFor(next);
|
||||
|
||||
int total = (database != null && database.levels != null) ? database.levels.Count : 0;
|
||||
Debug.Log($"[PauseUIManager] NextLevel: current={current}, next={next}, total={total}, db={(database != null ? database.name : "NULL")}");
|
||||
|
||||
// Si hay DB válida y NO existe siguiente → volver al menú
|
||||
if (database != null && database.levels != null && next >= database.levels.Count)
|
||||
{
|
||||
Debug.Log("[PauseUIManager] No hay siguiente nivel en la DB. Volviendo al menú.");
|
||||
OnBack();
|
||||
return;
|
||||
}
|
||||
|
||||
// Avanza selección y desbloqueo
|
||||
SetSelectedIndex(next);
|
||||
EnsureUnlockedUpTo(next);
|
||||
|
||||
// Limpia flags de fin y recarga Game
|
||||
ResetEndFlags();
|
||||
SceneManager.LoadScene(gameSceneName);
|
||||
}
|
||||
|
||||
public void OnRestart()
|
||||
{
|
||||
SceneManager.LoadScene(0); //por ahora
|
||||
ResetEndFlags();
|
||||
SceneManager.LoadScene(gameSceneName);
|
||||
}
|
||||
|
||||
public void OnBack()
|
||||
{
|
||||
ResetEndFlags();
|
||||
if (useMenuBuildIndex) SceneManager.LoadScene(menuSceneBuildIndex);
|
||||
else SceneManager.LoadScene(menuSceneName);
|
||||
}
|
||||
|
||||
}
|
||||
// ================== Helpers ==================
|
||||
void ResetEndFlags()
|
||||
{
|
||||
var gm = GameManager.Instance;
|
||||
if (gm == null) return;
|
||||
gm.isPaused = false;
|
||||
gm.isPausedByGameOver = false;
|
||||
// Time.timeScale lo maneja GameManager.Update según flags
|
||||
}
|
||||
|
||||
int GetSelectedIndex() => PlayerPrefs.GetInt(keySelected, 0);
|
||||
|
||||
void SetSelectedIndex(int idx)
|
||||
{
|
||||
if (idx < 0) idx = 0;
|
||||
PlayerPrefs.SetInt(keySelected, idx);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
void EnsureUnlockedUpTo(int idx)
|
||||
{
|
||||
int unlockedNow = Mathf.Max(1, PlayerPrefs.GetInt(keyUnlocked, 1));
|
||||
int needed = Mathf.Max(unlockedNow, idx + 1);
|
||||
if (needed != unlockedNow)
|
||||
{
|
||||
PlayerPrefs.SetInt(keyUnlocked, needed);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Garantiza que 'database' apunte a un asset que contenga el índice 'needIndex' (actual o siguiente).
|
||||
/// </summary>
|
||||
void EnsureDatabaseFor(int needIndex)
|
||||
{
|
||||
// 1) Si ya está asignada y sirve, listo.
|
||||
if (database != null && database.levels != null && needIndex < database.levels.Count)
|
||||
return;
|
||||
|
||||
// 2) Buscar en Resources (poné tu LevelDatabase en una carpeta Resources/ para que funcione esto)
|
||||
LevelDatabase best = null;
|
||||
int bestCount = -1;
|
||||
|
||||
var all = Resources.LoadAll<LevelDatabase>(string.Empty);
|
||||
foreach (var db in all)
|
||||
{
|
||||
if (db == null || db.levels == null) continue;
|
||||
int count = db.levels.Count;
|
||||
if (needIndex < count && count > bestCount)
|
||||
{
|
||||
best = db;
|
||||
bestCount = count;
|
||||
}
|
||||
}
|
||||
|
||||
if (best != null)
|
||||
{
|
||||
database = best;
|
||||
Debug.Log($"[PauseUIManager] DB tomada de Resources: {database.name} (levels={database.levels.Count})");
|
||||
return;
|
||||
}
|
||||
|
||||
// 3) Si no encontró nada en Resources, mantenemos lo que haya (posible null).
|
||||
if (database == null)
|
||||
Debug.LogWarning("[PauseUIManager] No se encontró LevelDatabase válida. Verificá que Game.unity tenga la MISMA DB que el Menú o colócala en Resources/.");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
public enum AppLanguage { Spanish = 0, English = 1, Portuguese = 2 }
|
||||
|
||||
public class SettingsManager : MonoBehaviour
|
||||
{
|
||||
public static SettingsManager Instance { get; private set; }
|
||||
|
||||
private const string KEY_LANG = "opt.lang";
|
||||
private const string KEY_SND = "opt.soundOn";
|
||||
|
||||
public event Action<AppLanguage> OnLanguageChanged;
|
||||
public event Action<bool> OnSoundChanged;
|
||||
|
||||
public AppLanguage CurrentLanguage { get; private set; } = AppLanguage.Spanish;
|
||||
public bool SoundOn { get; private set; } = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null) { Destroy(gameObject); return; }
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
// Cargar de PlayerPrefs
|
||||
CurrentLanguage = (AppLanguage)PlayerPrefs.GetInt(KEY_LANG, (int)AppLanguage.Spanish);
|
||||
SoundOn = PlayerPrefs.GetInt(KEY_SND, 1) == 1;
|
||||
|
||||
ApplySound();
|
||||
}
|
||||
|
||||
public void SetLanguage(AppLanguage lang)
|
||||
{
|
||||
if (CurrentLanguage == lang) return;
|
||||
CurrentLanguage = lang;
|
||||
PlayerPrefs.SetInt(KEY_LANG, (int)lang);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
OnLanguageChanged?.Invoke(CurrentLanguage);
|
||||
}
|
||||
|
||||
public void SetSound(bool on)
|
||||
{
|
||||
if (SoundOn == on) return;
|
||||
SoundOn = on;
|
||||
PlayerPrefs.SetInt(KEY_SND, on ? 1 : 0);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
ApplySound();
|
||||
OnSoundChanged?.Invoke(SoundOn);
|
||||
}
|
||||
|
||||
private void ApplySound()
|
||||
{
|
||||
// Opción simple: pausamos el AudioListener cuando está OFF.
|
||||
AudioListener.pause = !SoundOn;
|
||||
// (Si prefieres bajar volumen: AudioListener.volume = SoundOn ? 1f : 0f;)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f30c717902f9d400596c0e44f8d7376e
|
||||
@@ -51,7 +51,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 64
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
||||
@@ -5,18 +5,21 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Production/Menu.unity
|
||||
guid: 1b9ce077749fc4e3aba0d2d97dabba22
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Production/Game.unity
|
||||
guid: c1fcfe6f001d15847aba1316e51572aa
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/menu.unity
|
||||
guid: 567f4951c5b6e3542a1f5dee88cfdbae
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/LoadScene.unity
|
||||
guid: 5916d679af48ca24abeeaee7782dbc14
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Production/Game.unity
|
||||
guid: c1fcfe6f001d15847aba1316e51572aa
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/DataDriven_Test.unity
|
||||
guid: 17b64c647995ada499e6ad69fac93c06
|
||||
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
Library: /Users/emilianogalmarini/Desktop/Carrasco/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
|
||||
--platform=Android
|
||||
--minimum-os-version=
|
||||
--backend=burst-llvm-19
|
||||
--target=ARMV8A_AARCH64
|
||||
--global-safety-checks-setting=Off
|
||||
--disable-safety-checks
|
||||
--meta-data-generation=False
|
||||
--dump=Function
|
||||
--float-precision=Standard
|
||||
--target-framework=NetFramework
|
||||
--float-mode=Fast
|
||||
--generate-link-xml=Temp/burst.link.xml
|
||||
--temp-folder=/Users/emilianogalmarini/Desktop/Carrasco/Temp/Burst
|
||||
--debug=Full
|
||||
--key-folder=/Applications/Unity/Hub/Editor/6000.0.54f1/PlaybackEngines/AndroidPlayer
|
||||
--decode-folder=/Users/emilianogalmarini/Desktop/Carrasco/Library/Burst
|
||||
--output=/Users/emilianogalmarini/Desktop/Carrasco/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
|
||||
--pdb-search-paths=Temp/ManagedSymbols/
|
||||
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TileRangeExpansionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TileRangeExpansionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--adceb2156d08d59afc9749dc2521fd2b
|
||||
--platform=Android
|
||||
--minimum-os-version=
|
||||
--backend=burst-llvm-19
|
||||
--target=ARMV8A_AARCH64
|
||||
--global-safety-checks-setting=Off
|
||||
--meta-data-generation=False
|
||||
--dump=Function
|
||||
--float-precision=Standard
|
||||
--target-framework=NetFramework
|
||||
--generate-link-xml=Temp/burst.link.xml
|
||||
--temp-folder=/Users/emilianogalmarini/Desktop/Carrasco/Temp/Burst
|
||||
--debug=Full
|
||||
--key-folder=/Applications/Unity/Hub/Editor/6000.0.54f1/PlaybackEngines/AndroidPlayer
|
||||
--decode-folder=/Users/emilianogalmarini/Desktop/Carrasco/Library/Burst
|
||||
--output=/Users/emilianogalmarini/Desktop/Carrasco/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
|
||||
--pdb-search-paths=Temp/ManagedSymbols/
|
||||
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a6f5259e22ed809ef3937424c4bd686d
|
||||
--platform=Android
|
||||
--minimum-os-version=
|
||||
--backend=burst-llvm-19
|
||||
--target=ARMV8A_AARCH64
|
||||
--global-safety-checks-setting=Off
|
||||
--meta-data-generation=False
|
||||
--dump=Function
|
||||
--float-precision=Standard
|
||||
--target-framework=NetFramework
|
||||
--generate-link-xml=Temp/burst.link.xml
|
||||
--temp-folder=/Users/emilianogalmarini/Desktop/Carrasco/Temp/Burst
|
||||
--debug=Full
|
||||
--key-folder=/Applications/Unity/Hub/Editor/6000.0.54f1/PlaybackEngines/AndroidPlayer
|
||||
--decode-folder=/Users/emilianogalmarini/Desktop/Carrasco/Library/Burst
|
||||
--output=/Users/emilianogalmarini/Desktop/Carrasco/Temp/BurstOutput/tempburstlibs/arm64-v8a/lib_burst_generated
|
||||
--pdb-search-paths=Temp/ManagedSymbols/
|
||||
|
||||
--method=UnityEngine.Rendering.GPUResidentDrawerBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ClassifyMaterials(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2+ReadOnly[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.BatchMaterialID, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.GPUDrivenPackedMaterialData, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--f259e9421b556600f769263137cdc7bc
|
||||
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.GPUInstanceDataBuffer+ConvertCPUInstancesToGPUInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.GPUInstanceDataBuffer+ConvertCPUInstancesToGPUInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a917331aad44b603aa293fb2ddd84845
|
||||
--method=UnityEngine.U2D.SpriteShapeGenerator, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::UTessellator(UnityEngine.U2D.SpriteShapeSegment&, UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float2*, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.UInt16*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Byte*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.Allocator, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--94c3dddf0a01c005fa80e8018c52f749
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.DrawCommandOutputPerBatch, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.DrawCommandOutputPerBatch&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f531652faf1e45081f68869b8a72d6da
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[Unity.Collections.SortJob`2+SegmentSort[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Unity.Collections.NativeSortExtension+DefaultComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.SortJob`2+SegmentSort[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Unity.Collections.NativeSortExtension+DefaultComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--82ff8baa2abd920945d7abccccedb808
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetVertexReferenceStats(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Boolean&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowUtility+RemappingInfo, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--988a40d3aa93620eb189303886118f02
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateEdgesFromLines(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--a6d65874e98f4719cd829230df3e2d32
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.InstanceDataSystem+UpdateRendererInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+UpdateRendererInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--629364e44aefad191e287c15b5f1415d
|
||||
--method=UnityEngine.U2D.Animation.MeshUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SortEdges(Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[Unity.Mathematics.int2, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--7d7fc0f22a40281b2a74b3a9c5da3e3c
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.ParallelSortExtensions+RadixSortBatchPrefixSumJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ParallelSortExtensions+RadixSortBatchPrefixSumJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f94f7ff99dd2661c4fa8531d62e9b853
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.BuildDrawListsJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.BuildDrawListsJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--482aa17deb765720c35123ea290985cd
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+TransformUpdateJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+TransformUpdateJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--627895236a7055248a171dd760154a74
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.InstanceDataSystem+ComputeInstancesOffsetAndResizeInstancesArrayJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+ComputeInstancesOffsetAndResizeInstancesArrayJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--e1a600a5b1122626d6f5840453636d73
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CopySpriteRendererBuffersJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2b06055de97035295dc032db19a3a735
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.CompactVisibilityMasksJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.CompactVisibilityMasksJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77623b226a0d9b2add0602da4c23b102
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeBitArrayDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeBitArrayDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9ec4cbd609d0ce32be9a43e477fa08be
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeListDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeListDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--4a1dc7df3f09b836e86a41d0d8fb4229
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.InstanceDataSystem+CollectInstancesLODGroupsAndMasksJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+CollectInstancesLODGroupsAndMasksJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--ad994327679b3c3b4b2057afe8015412
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ClipEdges(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--c08293264b30953ea71a17b5583decd0
|
||||
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.WorldToLocalTransformAccessJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b0197e8b2118e6410ef3f798b24a1e6e
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--36a800eeeae3c643da5520fa383c8c70
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.CullingJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.CullingJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--43818c1b0c11124717e9257b630efd6f
|
||||
--method=UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ValidateBoneWeights(UnityEngine.U2D.Animation.NativeCustomSlice`1[[UnityEngine.BoneWeight, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9425db96a9fb33479746c6501570455e
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.ParallelSortExtensions+RadixSortBucketCountJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ParallelSortExtensions+RadixSortBucketCountJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--ec632d4d28f4ff494fdc1e6f91b50bde
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeReferenceDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeReferenceDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--baf840f8150b604b0fd300ceb19dd50e
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.Animation.PrepareDeformJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.PrepareDeformJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a10c29fb1a626a4dab6bf90980926746
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ReverseWindingOrder(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--579647f853f6ee5654b7a57f6a2705bb
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateVertices(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowUtility+ShadowMeshVertex, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--c0f203d8da3a5c5a2ea74f891c3f77ec
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--164a9957f2c75e5d4b481d1ceff90393
|
||||
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--670478f3fb3f285eeace534fbe61a03e
|
||||
--method=UnityEngine.Rendering.LODGroupDataPoolBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::FreeLODGroupData(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.LODGroupData, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.GPUInstanceIndex, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.GPUInstanceIndex, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--f5e11201c93244611b235bb9cbd6d39f
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.PrefixSumDrawInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.PrefixSumDrawInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--8f37a29b850e64637b028e3529fedcf1
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStreamDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStreamDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--1d663b8d3110406501ef71e24cbc8c20
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateEdgesFromTriangles(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--3bfa5fda442fd5668eedd331d03bfb27
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.ParallelSortExtensions+RadixSortBucketSortJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ParallelSortExtensions+RadixSortBucketSortJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--cf1f55f4d0e7ff667d7f2d581f72d66e
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--59142aef52ef9b6ab273da58974494a1
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+QueryRendererGroupInstancesCountJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+QueryRendererGroupInstancesCountJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--7cc5f3a00f14376bdb7c633e66b0a186
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.RegisterNewMaterialsJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.RegisterNewMaterialsJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--18315121a9f14c7140ec55ec386d5f0f
|
||||
--method=UnityEngine.Rendering.GPUResidentDrawerBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetMaterialsWithChangedPackedMaterial(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.GPUDrivenPackedMaterialData, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2+ReadOnly[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.GPUDrivenPackedMaterialData, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeHashSet`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--a7eb2129bbf8bd7104fae916867c0b01
|
||||
--method=UnityEngine.Rendering.InstanceCullerBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SetupCullingJobInput(System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|UnityEngine.Rendering.BatchCullingContext*, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.ReceiverPlanes*, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.ReceiverSphereCuller*, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.FrustumPlaneCuller*, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9f30316e6bdfd8714f19313b7e23c0f5
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeQueueDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeQueueDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--68a8ea65a4f1ea752d1138be3be73a9a
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.GPUInstanceDataBufferUploader+WriteInstanceDataParameterJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.GPUInstanceDataBufferUploader+WriteInstanceDataParameterJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--980427a8dd28167a01719079bf496bbc
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateLocalBounds(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Bounds&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--42aff6ac0d65367b7d84a9458dd461a7
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeHashMapDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeHashMapDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--027d1c28103a1381ae64161c5340b997
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateTriangles(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--2c35c78b2a3680810635a43f22779691
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.FindMaterialDrawInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.FindMaterialDrawInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--64cd2249db1cd2827e4382c5f345d9c3
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.FindNonRegisteredMeshesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.FindNonRegisteredMeshesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--41653fbb2b01af86b92c23069361487d
|
||||
--method=UnityEngine.Rendering.InstanceDataSystemBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::FreeRendererGroupInstances(Unity.Collections.NativeArray`1+ReadOnly[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.InstanceAllocators&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.CPUInstanceData&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.CPUSharedInstanceData&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelMultiHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.InstanceHandle, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--3b4428102ac29b8776e97bd2840b189b
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJobList, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+ConstructJobList&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--428d454056b9288c93f4435d6e6f7fda
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.AllocateBinsPerBatch, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.AllocateBinsPerBatch&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--81d4349bbc49408c1d2f4889f8de4ccd
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--fbc079948c97a98cd097eb9cc996cc4a
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.FindDrawInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.FindDrawInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f9bbde7d6de2f38c236b20159d9a044a
|
||||
--method=UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::SetVertexPositionFromByteBuffer(Unity.Collections.NativeArray`1[[System.Byte, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--d4015a9e8b68219132a23f8b001d93e7
|
||||
--method=UnityEngine.Rendering.InstanceCullingBatcherBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CreateDrawBatches(System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.InstanceHandle, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.GPUDrivenRendererGroupData&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.BatchMeshID, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.BatchMaterialID, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.GPUDrivenPackedMaterialData, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[UnityEngine.Rendering.RangeKey, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.DrawRange, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[UnityEngine.Rendering.DrawKey, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.DrawBatch, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.DrawInstance, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--79a98841a9e88a9648a38b19b7e5260b
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.InstanceDataSystem+ScatterTetrahedronCacheIndicesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+ScatterTetrahedronCacheIndicesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--444a077de582689b80065c15567a7b1a
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.UnsafeQueueDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.UnsafeQueueDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9158ad0c7b1f439e6e4b8e153f6320c3
|
||||
--method=UnityEngine.U2D.Animation.MeshUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::AddToEdgeMap(Unity.Mathematics.int2&, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.LowLevel.Unsafe.UnsafeHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Unity.Mathematics.int3, Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--a42920ae257561a2ee8245f0ae6651ea
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeRingQueueDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeRingQueueDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b223785fcbdbe4a27e2d3722e3db36c3
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
|
||||
--method=UnityEngine.Rendering.InstanceDataSystemBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::ReallocateInstances(System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.GPUDrivenPackedRendererData, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.InstanceAllocators&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.CPUInstanceData&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Rendering.CPUSharedInstanceData&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.InstanceHandle, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelMultiHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.InstanceHandle, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--6cbc8b9fecd561aa69df18786402e579
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+ProbesUpdateJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+ProbesUpdateJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--ee7932f2d26e0fb2075ceacb8fd2b910
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.UpdatePackedMaterialDataCacheJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.UpdatePackedMaterialDataCacheJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--af2c1e0bcc7571bda3b5bca33403462e
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.SortJob`2+SegmentSortMerge[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Unity.Collections.NativeSortExtension+DefaultComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.SortJob`2+SegmentSortMerge[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Unity.Collections.NativeSortExtension+DefaultComparer`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2de7610275c816c1669b083b75290d16
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeTextDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeTextDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--760037f9e4b42ec56ef1759249aa8afe
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.CollectionHelper+DummyJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.CollectionHelper+DummyJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--660453e77e7446c547511a17e62a4458
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+QueryRendererGroupInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+QueryRendererGroupInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--40ec7fc52bbe67c54ccf3a25c016c022
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+QueryRendererGroupInstancesMultiJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+QueryRendererGroupInstancesMultiJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--26cbe08c7c0cc9c5beeb20459a4e562d
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.Animation.FillPerSkinJobSingleThread, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.FillPerSkinJobSingleThread&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--7194d9a68a20c1c6a01d3a365d4f21b9
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.FindNonRegisteredMaterialsJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.FindNonRegisteredMaterialsJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--06d34a132a763cc87a1b9dbd3092e8ea
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStream+ConstructJobList, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStream+ConstructJobList&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--959783104064e8c81fba5d33d94ead01
|
||||
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.LocalToWorldTransformAccessJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f9554e48e09171c93d417c182c09c36b
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.U2D.SpriteShapeGenerator, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.SpriteShapeGenerator&, Unity.2D.SpriteShape.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a185c62eba2497c95197140e5282b27a
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.BoneDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.BoneDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--6d933222c5b0c0c915d062861958d408
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2230a143748f5ecbc3a89a75bf0ad747
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.InstanceDataSystem+CalculateInterpolatedLightAndOcclusionProbesBatchJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+CalculateInterpolatedLightAndOcclusionProbesBatchJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f0c1de1e0e473dd1e2134aa9c2aedec8
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GenerateInteriorMesh(Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowUtility+ShadowMeshVertex, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowUtility+ShadowMeshVertex, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Int32&, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--7f134032f58654d1a1e32b15afeb1ca9
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.UpdateLODGroupDataJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.UpdateLODGroupDataJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--5fdfeaf18115ebd7d5568447b4fcc068
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+UpdateCompactedInstanceVisibilityJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+UpdateCompactedInstanceVisibilityJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--db6d8428411f96db68c6d896350dcfe8
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.GPUResidentDrawer+FindRenderersFromMaterialOrMeshJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.GPUResidentDrawer+FindRenderersFromMaterialOrMeshJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2f7e0116d3410ede708e88fe612f7c45
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.InstanceDataSystem+MotionUpdateJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+MotionUpdateJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--8f778f1045e597de4fb57be76d58bf33
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CalculateSpriteSkinAABBJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--122fae680333e8e2ba58f80110a0a78c
|
||||
--method=UnityEngine.Rendering.Universal.ShadowUtility, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateProjectionInfo(Unity.Collections.NativeArray`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.Universal.ShadowEdge, Unity.RenderPipelines.Universal.2D.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--843202c908bab7e5d293b945a4d70509
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.PrefixSumDrawsAndInstances, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.PrefixSumDrawsAndInstances&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--209746fb9df6b9e66808d1c71bbb249b
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.RemoveDrawInstanceIndicesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.RemoveDrawInstanceIndicesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--37865de3b54f1de9211580a333ee3519
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.SkinDeformBatchedJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.SkinDeformBatchedJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aece0ca012db7ae9f82cc8b3c490870a
|
||||
--method=UnityEngine.Rendering.GPUResidentDrawerBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::FindUnsupportedRenderers(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1+ReadOnly[[UnityEngine.Rendering.SmallIntegerArray, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1+ReadOnly[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--daeac82c5bda0cec225f4b7eee5774e9
|
||||
--method=UnityEngine.Rendering.InstanceCullingBatcherBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::RemoveDrawInstanceIndices(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.DrawInstance, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[UnityEngine.Rendering.RangeKey, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[UnityEngine.Rendering.DrawKey, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.DrawRange, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.DrawBatch, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--7f9c693efd613feefc88a26bf6938ff5
|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.ParallelSortExtensions+RadixSortPrefixSumJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.ParallelSortExtensions+RadixSortPrefixSumJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--e6a9132d09c113f0975355db1c7ee6e9
|
||||
--method=UnityEngine.U2D.Animation.MeshUtilities, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetFirstUnusedIndex(Unity.Collections.NativeArray`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--7742443bc60e4cf32e2d83ea81ffbafd
|
||||
--method=UnityEngine.Rendering.LODGroupDataPoolBurst, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::AllocateOrGetLODGroupDataInstances(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.LODGroupData, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.LODGroupCullingData, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeParallelHashMap`2[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[UnityEngine.Rendering.GPUInstanceIndex, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeList`1[[UnityEngine.Rendering.GPUInstanceIndex, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Rendering.GPUInstanceIndex, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--b29d8af445855df3eafdddfe8da10cc4
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeStream+DisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeStream+DisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--ca60ab232d19a9f4380a530fa0d222cf
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.UpdateLODGroupTransformJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.UpdateLODGroupTransformJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--8a11958584e6d7f43fdafe25379de05d
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--276b96e48754d7f5ba865bd7f5b37c11
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.UpdateBoundJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.UpdateBoundJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--381a3a85c237f2f5ef34ba69d4bda072
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+GetVisibleNonProcessedTreeInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+GetVisibleNonProcessedTreeInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--956e4506a89021f60bea991d59455e85
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.RegisterNewMeshesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.RegisterNewMeshesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--59481637653112fa89d3e6222e05e479
|
||||
--method=Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer`1[[UnityEngine.Rendering.InstanceDataSystem+QuerySortedMeshInstancesJob, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.InstanceDataSystem+QuerySortedMeshInstancesJob&, Unity.RenderPipelines.GPUDriven.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--bfb92a5f7fd6b5fad55775a2d5c4b979
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.U2D.Animation.CopySpriteRendererBoneTransformBuffersJob, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.U2D.Animation.CopySpriteRendererBoneTransformBuffersJob&, Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--66b2bcfca35e34fcfd5d46be438048e2
|
||||
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[Unity.Collections.NativeStream+ConstructJob, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(Unity.Collections.NativeStream+ConstructJob&, Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b78f808503c8b5fe97a83e833bd5871d
|
||||
|
||||
Reference in New Issue
Block a user